Delta-v/Content.Shared/_Floof/OfferItem/SharedOfferItemSystem.cs

414 lines
17 KiB
C#

using Content.Shared._DV.Carrying;
using Content.Shared.Alert;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Movement.Pulling.Components;
using Content.Shared.Movement.Pulling.Systems;
using Content.Shared.Nutrition.EntitySystems;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Timing;
// Dear contributor.
// This system is fucking unmaintainable.
// If you ever happen to touch this again, please do your best to document your changes and try to resolve mysteries surrounding this code.
// I did what I could to document the parts I managed to understand, but there is still more truth to be unveiled.
//
// HOURS_WASTED_HERE_FLOOFSTATION = 10
// HOURS_WASTED_HERE_DELTAV = 1
namespace Content.Shared._Floof.OfferItem;
public abstract partial class SharedOfferItemSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly INetManager _net = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly SharedHandsSystem _hands = default!;
[Dependency] private readonly AlertsSystem _alertsSystem = default!;
[Dependency] private readonly CarryingSystem _carrying = default!;
[Dependency] private readonly PullingSystem _pulling = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<OfferItemComponent, AcceptOfferAlertEvent>(OnAcceptOffer);
SubscribeLocalEvent<OfferItemComponent, InteractUsingEvent>(OnInteractWithReceiver, before: [typeof(IngestionSystem)]);
SubscribeLocalEvent<OfferableVirtualItemComponent, BeforeRangedInteractEvent>(OnRangedInteractWithReceiver);
SubscribeLocalEvent<OfferItemComponent, MoveEvent>(OnMove);
SubscribeLocalEvent<BeingCarriedComponent, ItemTransferredEvent>(OnCarryTransfer);
SubscribeLocalEvent<PullableComponent, ItemTransferredEvent>(OnPulledTransfer);
InitializeInteractions();
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<OfferItemComponent, HandsComponent>();
while (query.MoveNext(out var uid, out var offerItem, out var hands))
{
// If the mob no longer holds an item in the original offering hand, clear offering mode
if (offerItem.Hand != null && !_hands.TryGetHeldItem((uid, hands), offerItem.Hand, out _))
{
if (offerItem.ReceivingFrom != null)
{
UnReceive(offerItem.ReceivingFrom.Value, offererComp: offerItem);
offerItem.IsInOfferMode = false;
Dirty(uid, offerItem);
}
else
UnOffer(uid, offerItem);
}
if (!offerItem.IsInReceiveMode)
{
_alertsSystem.ClearAlert(uid, offerItem.OfferAlert);
continue;
}
_alertsSystem.ShowAlert(uid, offerItem.OfferAlert);
}
}
#region Events
private void OnAcceptOffer(Entity<OfferItemComponent> ent, ref AcceptOfferAlertEvent args)
{
Receive((ent, ent.Comp));
}
private void OnInteractWithReceiver(Entity<OfferItemComponent> receiver, ref InteractUsingEvent args)
{
if (!_timing.IsFirstTimePredicted || _timing.ApplyingState || args.Handled)
return;
if (!TryComp<OfferItemComponent>(args.User, out var offererComponent))
return;
args.Handled = CreateOffer(receiver, (args.User, offererComponent));
}
private void OnRangedInteractWithReceiver(Entity<OfferableVirtualItemComponent> virtItem, ref BeforeRangedInteractEvent args)
{
// If the entity being offered is a virtual item, InteractUsing will not be raised
// because virtual items exclude themselves from being marked as used
// If this is the case, InteractHand will be raised instead, which we can use anyway because OfferItem.Item stores the offered item
//
// We also can't check Handled here because VirtualItemSystem handles it, ffs
// This won't lead you to accidentally offering someone your gun
//
// This is shitcode, this time my shitcode. My changes to the offering system allow you to transfer carrying and pulling,
// but in order to handle these, we need to be able to intercept interactions with virtual items.
//
// Ideally this code should be rewritten to:
// a) Have each different virtual item have a distinct component (e.g. CarryingVirtualItem) which would allow to distinguish them from the rest
// b) Not rely on the InteractionSystem.
// However, I'm not in the mood to do either. And I'm too deep into the rabbit hole of getting this shit to work.
if (!_timing.IsFirstTimePredicted || _timing.ApplyingState)
return;
var receiver = args.Target;
if (!TryComp<OfferItemComponent>(receiver, out var receiverComponent))
return;
var offerer = args.User;
if (!TryComp<OfferItemComponent>(offerer, out var offererComponent) || offererComponent.Item == null)
return;
// Since this is ranged, we must also check distance, because the interaction system wont check it for us in this case
if (!Transform(offerer).Coordinates.TryDistance(EntityManager, _transform, Transform(receiver.Value).Coordinates, out var dst)
|| dst > offererComponent.MaxOfferDistance)
return;
args.Handled = CreateOffer((receiver.Value, receiverComponent), (offerer, offererComponent));
}
private void OnMove(EntityUid uid, OfferItemComponent component, MoveEvent args)
{
if (_net.IsClient) // Client often mispredicts movement, we cant trust it here
return;
if (component.ReceivingFrom == null)
return;
if (_transform.InRange(args.NewPosition, Transform(component.ReceivingFrom.Value).Coordinates, component.MaxOfferDistance))
return;
UnOffer(uid, component);
}
private void OnCarryTransfer(Entity<BeingCarriedComponent> ent, ref ItemTransferredEvent args)
{
if (args.Handled
|| args.PassedItem == args.RealItem // Means the entity is transferred NOT via carrying
|| args.RealItem is not { Valid: true } carried
|| ent.Comp.Carrier is not { Valid: true } oldCarrier)
return;
_carrying.DropCarried(oldCarrier, ent);
args.Handled = _carrying.TryCarry(args.Target, carried);
}
private void OnPulledTransfer(Entity<PullableComponent> ent, ref ItemTransferredEvent args)
{
if (args.Handled
|| args.PassedItem == args.RealItem // Means the entity is transferred NOT via pulling
|| args.RealItem is not { Valid: true } pulled)
return;
_pulling.TryStopPull(pulled, ent);
args.Handled = _pulling.TryStartPull(args.Target, ent, null, ent.Comp);
}
#endregion
#region Offering / Recieving
/// <summary>
/// Attempts to create an offer. Expects offerer.Item to already be set to the offered item, offererComponent.InReceiveMode == true.
/// Will fail if offerer == receiver or if receiver already has a set TargetOrOfferer, and that person is not the current offerer
/// </summary>
private bool CreateOffer(Entity<OfferItemComponent> receiver, Entity<OfferItemComponent> offerer)
{
var offererComponent = offerer.Comp;
var receiverComponent = receiver.Comp;
if (offerer == receiver || receiverComponent.IsInReceiveMode || !offererComponent.IsInOfferMode)
return false;
if (offererComponent.IsInReceiveMode && offererComponent.ReceivingFrom != receiver)
return false;
receiverComponent.IsInReceiveMode = true;
receiverComponent.ReceivingFrom = offerer;
Dirty(receiver, receiverComponent);
offererComponent.ReceivingFrom = receiver; // TODO this is ee shitcode, may not be necessary?
offererComponent.IsInOfferMode = false;
Dirty(offerer, offererComponent);
if (offererComponent.Item == null)
return false;
// Sender popup (client-side only)
_popup.PopupClient(
Loc.GetString("offer-item-try-give",
("item", Identity.Entity(offererComponent.GetRealEntity(EntityManager), EntityManager)),
("target", Identity.Entity(receiver, EntityManager))),
offerer,
offerer);
// Receiver popup (server side only, not predicted because recipient != local player)
_popup.PopupEntity(
Loc.GetString("offer-item-try-give-target",
("user", Identity.Entity(receiverComponent.ReceivingFrom.Value, EntityManager)),
("item", Identity.Entity(offererComponent.GetRealEntity(EntityManager), EntityManager))),
offerer,
receiver,
Popups.PopupType.Medium);
return true;
}
/// <summary>
/// Resets the <see cref="OfferItemComponent"/> of the user and the target
/// </summary>
protected void UnOffer(EntityUid thisEntity, OfferItemComponent offererComp)
{
if (!TryComp<HandsComponent>(thisEntity, out var hands) || _hands.GetActiveHand((thisEntity, hands)) is null)
return;
if (offererComp.ReceivingFrom is { } otherEntity && TryComp<OfferItemComponent>(otherEntity, out var otherOfferer))
{
// So this tries to figure out which of these entities do what...
// if A.OfferItemComponent.Item != null, then A is currently offering an item to A.OfferItemComponent.TargetOrOfferer
// If it is null, then it is ONLY being offered an item TO.
if (offererComp.Item != null && _net.IsServer)
{
_popup.PopupEntity(
Loc.GetString("offer-item-no-give",
("item", Identity.Entity(offererComp.GetRealEntity(EntityManager), EntityManager)), // Floof - resolve virtual items
("target", Identity.Entity(otherEntity, EntityManager))),
thisEntity,
thisEntity);
_popup.PopupEntity(
Loc.GetString("offer-item-no-give-target",
("user", Identity.Entity(thisEntity, EntityManager)),
("item", Identity.Entity(offererComp.GetRealEntity(EntityManager), EntityManager))),
thisEntity,
otherEntity);
}
else if (otherOfferer.Item != null && _net.IsServer)
{
_popup.PopupEntity(
Loc.GetString("offer-item-no-give",
("item", Identity.Entity(otherOfferer.GetRealEntity(EntityManager), EntityManager)), // Floof - resolve virtual items
("target", Identity.Entity(thisEntity, EntityManager))),
otherEntity,
otherEntity);
_popup.PopupEntity(
Loc.GetString("offer-item-no-give-target",
("user", Identity.Entity(otherEntity, EntityManager)),
("item", Identity.Entity(otherOfferer.GetRealEntity(EntityManager), EntityManager))),
otherEntity,
thisEntity);
}
otherOfferer.IsInOfferMode = false;
otherOfferer.IsInReceiveMode = false;
otherOfferer.Hand = null;
otherOfferer.ReceivingFrom = null;
otherOfferer.Item = null;
Dirty(otherEntity, otherOfferer);
}
offererComp.IsInOfferMode = false;
offererComp.IsInReceiveMode = false;
offererComp.Hand = null;
offererComp.ReceivingFrom = null;
offererComp.Item = null;
Dirty(thisEntity, offererComp);
}
/// <summary>
/// Cancels the transfer of the item
/// </summary>
protected void UnReceive(EntityUid receiver, OfferItemComponent? receiverComp = null, OfferItemComponent? offererComp = null)
{
if (!Resolve(receiver, ref receiverComp)
|| receiverComp.ReceivingFrom is not {} offerer
|| !Resolve(offerer, ref offererComp))
return;
// Idk why this check is here
if (!TryComp<HandsComponent>(receiver, out var hands) || _hands.GetActiveHand((receiver, hands)) == null || receiverComp.ReceivingFrom == null)
return;
// If offererComp.Item != null, then they are actively offering to TargetOrOfferer
// Normally this method is called right after a transfer is done, but this part can be called from SetInOfferMode when the player presses F again to cancel an ongoing offer
if (offererComp.Item != null)
{
_popup.PopupClient(
Loc.GetString("offer-item-no-give",
("item", Identity.Entity(offererComp.GetRealEntity(EntityManager), EntityManager)), // Floof - resolve virtual items
("target", Identity.Entity(receiver, EntityManager))),
offerer,
offerer);
_popup.PopupEntity(
Loc.GetString("offer-item-no-give-target",
("user", Identity.Entity(receiverComp.ReceivingFrom.Value, EntityManager)), // Floof - resolve virtual items
("item", Identity.Entity(offererComp.GetRealEntity(EntityManager), EntityManager))),
offerer,
receiver);
}
if (!offererComp.IsInReceiveMode)
{
offererComp.ReceivingFrom = null;
receiverComp.ReceivingFrom = null;
}
offererComp.Item = null;
offererComp.Hand = null;
receiverComp.IsInReceiveMode = false;
Dirty(receiver, receiverComp);
}
/// <summary>
/// Accepting the offer and receive item
/// </summary>
public void Receive(Entity<OfferItemComponent?> receiver)
{
if (!_timing.IsFirstTimePredicted)
return;
if (!Resolve(receiver, ref receiver.Comp))
return;
if (!TryComp<OfferItemComponent>(receiver.Comp.ReceivingFrom, out var offererComponent) ||
offererComponent.Hand == null ||
receiver.Comp.ReceivingFrom is not {} sender ||
!TryComp<HandsComponent>(receiver, out var hands))
return;
if (offererComponent.Item != null)
{
// Floof - check if there's something else handling it first
var realItem = offererComponent.GetRealEntity(EntityManager);
if (!TryHandleExtendedTransfer(sender, receiver, offererComponent.Item.Value, realItem)
&& !_hands.TryPickup(receiver, offererComponent.Item.Value, handsComp: hands))
{
_popup.PopupEntity(Loc.GetString("offer-item-full-hand"), receiver, receiver);
return;
}
_popup.PopupEntity(
Loc.GetString("offer-item-give",
("item", Identity.Entity(realItem, EntityManager)), // FLoof - resolve virtual items
("target", Identity.Entity(receiver, EntityManager))),
sender,
sender);
_popup.PopupEntity(
Loc.GetString("offer-item-give-other",
("user", Identity.Entity(receiver.Comp.ReceivingFrom.Value, EntityManager)),
("item", Identity.Entity(realItem, EntityManager)), // FLoof - resolve virtual items
("target", Identity.Entity(receiver, EntityManager))),
sender,
Filter.PvsExcept(sender, entityManager: EntityManager),
true);
}
offererComponent.Item = null;
UnReceive(receiver, receiver.Comp, offererComponent);
}
#endregion
/// <summary>
/// Returns true if <see cref="OfferItemComponent.IsInOfferMode"/> = true
/// </summary>
protected bool IsInOfferMode(Entity<OfferItemComponent?> ent)
{
return Resolve(ent, ref ent.Comp, false) && ent.Comp.IsInOfferMode;
}
private bool TryHandleExtendedTransfer(EntityUid user, EntityUid target, EntityUid offeredItem, EntityUid realItem)
{
var ev = new ItemTransferredEvent
{
User = user,
Target = target,
PassedItem = offeredItem,
RealItem = realItem,
};
RaiseLocalEvent(realItem, ref ev);
return ev.Handled;
}
}
/// <summary>
/// Raised on the entity that was transferred via item offering.
/// </summary>
[ByRefEvent]
public sealed class ItemTransferredEvent : HandledEntityEventArgs
{
public EntityUid User;
public EntityUid Target;
/// <summary>
/// The actual item being passed around. Can be a virtual item.
/// </summary>
public EntityUid PassedItem;
/// <summary>
/// If <see cref="PassedItem"/> is a virtual item, this field contains the real item that was transferred.
/// </summary>
public EntityUid? RealItem;
}