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* disallow unanchoring or opening panels on locked emitters/APEs
* no locking open panels
* oops
* needback feedback
* Update Content.Shared/Lock/LockSystem.cs
* Update Content.Shared/Lock/LockSystem.cs
* Update Content.Shared/Lock/LockSystem.cs
* sanity
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 1b69762816)
14 lines
354 B
C#
14 lines
354 B
C#
using Content.Shared.Wires;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Lock;
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/// <summary>
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/// This is used for a <see cref="WiresPanelComponent"/> that cannot be opened while locked.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(LockSystem))]
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public sealed partial class LockedWiresPanelComponent : Component
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{
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}
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