Delta-v/Content.Client/Light
metalgearsloth 39c755a345 Add ImplicitRoofComponent (#36112)
* Add ImplicitRoofComponent

So shuttles get marked as rooved.

* Early-out

So the new render doesn't suck up perf unnecessarily.
2025-05-18 18:33:39 +01:00
..
Components upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
EntitySystems Cleanup more `SpriteComponent` warnings (part 2) (#37522) 2025-05-18 17:58:43 +01:00
Visualizers Cleanup more `SpriteComponent` warnings (part 2) (#37522) 2025-05-18 17:58:43 +01:00
AfterLightTargetOverlay.cs Add sun shadows (planet lighting stage 2) (#35145) 2025-03-09 23:24:48 +00:00
BeforeLightTargetOverlay.cs Uncomment blur (#35213) 2025-03-01 13:28:01 +00:00
HandheldLightSystem.cs Light verb is now predicted (#33622) 2024-12-07 21:52:08 +00:00
LightBlurOverlay.cs Uncomment blur (#35213) 2025-03-01 13:28:01 +00:00
LightCycleSystem.cs Add sun shadows (planet lighting stage 2) (#35145) 2025-03-09 23:24:48 +00:00
RgbLightControllerSystem.cs Cleanup warnings in `RgbLightControllerSystem` (#37458) 2025-05-18 17:40:25 +01:00
RoofOverlay.cs Add ImplicitRoofComponent (#36112) 2025-05-18 18:33:39 +01:00
SunShadowOverlay.cs Tweak sun shadow rotations (#35758) 2025-03-23 14:04:42 +00:00
TileEmissionOverlay.cs Apply RoofOverlay per-grid not per-map + fix lighting quality (#35207) 2025-03-01 13:27:50 +00:00