* Persist construction menu favorites to player profile * Use `ProtoId`s for construction favorites * Validate construction favorites updates from the client * Actually await the async database call |
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|---|---|---|
| .. | ||
| Loadouts | ||
| GameSettings.cs | ||
| HumanoidCharacterProfile.cs | ||
| ICharacterProfile.cs | ||
| JobPriority.cs | ||
| MsgDeleteCharacter.cs | ||
| MsgPreferencesAndSettings.cs | ||
| MsgSelectCharacter.cs | ||
| MsgUpdateCharacter.cs | ||
| MsgUpdateConstructionFavorites.cs | ||
| PlayerPreferences.cs | ||
| PreferenceUnavailableMode.cs | ||
| SpawnPriorityPreference.cs | ||