Delta-v/Content.Client/Overlays
Sir Warock 51a3862c6b
Remove Alive Icon (#1252) (#4317)
* Remove Alive Icon (#1252)

<!-- Guidelines:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
<!-- NOTE: All code submitted to this repository is ALWAYS licensed
under the AGPL-3.0-or-later license.
The REUSE Specification headers or separate .license files indicate a
secondary license (e.g., MPL or MIT) solely to facilitate
integration for projects that do not use the AGPL license. This
secondary license does not replace the fact that AGPL-3.0-or-later
remains the primary and binding license.
Uncomment and modify the following line if you wish to change the
license from the default of AGPL.-->
<!--- LICENSE: AGPL -->
<!-- What did you change? -->
I removed the alive Icon from the Medical HUD.
<!-- Discuss how this would affect game balance or explain why it was
changed. Link any relevant discussions or issues. -->
It blocked vision on speech bubbles and is entirely unnecessary.
Is the entity moving? Probably alive.
Does it not have a dead or critical icon? Probably alive.
We don't need an Icon that blocks the speech bubble to tell us this.
<!-- Summary of code changes for easier review. -->
Added a boolean to not give the icon if an entity is alvie.
Removed the Mob.Alive state from the icon finder table thing.
<!-- Attach media if the PR makes ingame changes (clothing, items,
features, etc).
Small fixes/refactors are exempt. Media may be used in SS14 progress
reports with credit. -->
<img width="89" height="95" alt="grafik"
src="https://github.com/user-attachments/assets/ef9308be-276b-440b-95d4-fddcaece32b9"
/>

<!-- Confirm the following by placing an X in the brackets [X]: -->
- [X] I have read and am following the [Pull Request and Changelog
Guidelines](https://docs.spacestation14.com/en/general-development/codebase-info/pull-request-guidelines.html).
- [X] I have added media to this PR or it does not require an ingame
showcase.
- [X] I can confirm this PR contains no AI-generated content, and did
not use any AI-generated content.
<!-- You should understand that not following the above may get your PR
closed at maintainer’s discretion -->

<!-- List any breaking changes, including namespaces, public
class/method/field changes, prototype renames; and provide instructions
for fixing them.
This will be posted in #codebase-changes. -->

**Changelog**
<!-- Add a Changelog entry to make players aware of new features or
changes that could affect gameplay.
Make sure to read the guidelines and take this Changelog template out of
the comment block in order for it to show up.
Changelog must have a 🆑 symbol, so the bot recognizes the changes and
adds them to the game's changelog. -->

🆑
- remove: Removed the alive Icon - You can finally see if someone is
typing an answer.

---------

Co-authored-by: TheDen-Bot <186991657+TheDen-Bot@users.noreply.github.com>

* Fixes

* Actually correct Comment

---------

Co-authored-by: TheDen-Bot <186991657+TheDen-Bot@users.noreply.github.com>
2025-09-08 21:48:34 +02:00
..
BlackAndWhiteOverlay.cs improve noir glasses shader (#37996) 2025-08-06 23:31:27 +02:00
BlackAndWhiteOverlaySystem.cs improve noir glasses shader (#37996) 2025-08-06 23:31:27 +02:00
EntityHealthBarOverlay.cs Cleanup more `SpriteComponent` warnings (part 4) (#37550) 2025-05-18 18:12:48 +01:00
EquipmentHudSystem.cs Adds Skia (σκιά, shade) as a Midround Antagonist (#4152) 2025-09-01 08:46:23 +00:00
NoirOverlay.cs improve noir glasses shader (#37996) 2025-08-06 23:31:27 +02:00
NoirOverlaySystem.cs improve noir glasses shader (#37996) 2025-08-06 23:31:27 +02:00
ShowCriminalRecordIconsSystem.cs Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-08 19:59:10 +02:00
ShowHealthBarsSystem.cs make RefreshOverlay default to the player session (#32354) 2025-02-14 16:09:48 +00:00
ShowHealthIconsSystem.cs Remove Alive Icon (#1252) (#4317) 2025-09-08 21:48:34 +02:00
ShowHungerIconsSystem.cs Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-08 19:59:10 +02:00
ShowJobIconsSystem.cs Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
ShowMindShieldIconsSystem.cs Fake mindshield componentry and Implanter (#34079) 2025-01-28 05:03:05 +00:00
ShowSyndicateIconsSystem.cs Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
ShowThirstIconsSystem.cs Hunger and thirst huds fix (#32832) 2024-11-15 17:28:49 +00:00
StencilOverlay.RestrictedRange.cs Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-06 21:44:48 +02:00
StencilOverlay.Weather.cs Roof data rework (#35388) 2025-03-01 14:12:40 +00:00
StencilOverlay.cs MapManager warning cleanup client edition (#36766) 2025-05-18 17:40:26 +01:00
StencilOverlaySystem.cs Replace obsolete GetTilesIntersecting methods (#32455) 2024-12-07 21:55:22 +00:00