Delta-v/Content.Shared/Damage/Components
Sir Warock 51a3862c6b
Remove Alive Icon (#1252) (#4317)
* Remove Alive Icon (#1252)

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<!-- What did you change? -->
I removed the alive Icon from the Medical HUD.
<!-- Discuss how this would affect game balance or explain why it was
changed. Link any relevant discussions or issues. -->
It blocked vision on speech bubbles and is entirely unnecessary.
Is the entity moving? Probably alive.
Does it not have a dead or critical icon? Probably alive.
We don't need an Icon that blocks the speech bubble to tell us this.
<!-- Summary of code changes for easier review. -->
Added a boolean to not give the icon if an entity is alvie.
Removed the Mob.Alive state from the icon finder table thing.
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<img width="89" height="95" alt="grafik"
src="https://github.com/user-attachments/assets/ef9308be-276b-440b-95d4-fddcaece32b9"
/>

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🆑
- remove: Removed the alive Icon - You can finally see if someone is
typing an answer.

---------

Co-authored-by: TheDen-Bot <186991657+TheDen-Bot@users.noreply.github.com>

* Fixes

* Actually correct Comment

---------

Co-authored-by: TheDen-Bot <186991657+TheDen-Bot@users.noreply.github.com>
2025-09-08 21:48:34 +02:00
..
ActiveStaminaComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
ClothingSlowOnDamageModifierComponent.cs Small strange jackboots buff (#30586) 2024-08-27 00:34:13 +01:00
DamageContactsComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
DamageExaminableComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
DamageOnAttackedComponent.cs Create Generic DamageOnInteract/Attacked Comps/Systems (#30244) 2024-08-09 19:04:58 +01:00
DamageOnAttackedProtectionComponent.cs Create Generic DamageOnInteract/Attacked Comps/Systems (#30244) 2024-08-09 19:04:58 +01:00
DamageOnHighSpeedImpactComponent.cs Fix roller skates debug assert (#23876) 2024-01-26 22:25:49 +01:00
DamageOnHoldingComponent.cs Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
DamageOnInteractComponent.cs Death Nettle changes (#25253) 2025-04-06 20:47:11 +01:00
DamageOnInteractProtectionComponent.cs Create Generic DamageOnInteract/Attacked Comps/Systems (#30244) 2024-08-09 19:04:58 +01:00
DamagePopupComponent.cs upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
DamageProtectionBuffComponent.cs Add haloperidol, potassium iodide (#27454) 2024-08-09 18:19:08 +01:00
DamageUserOnTriggerComponent.cs Add Diona rooting (#32782) 2025-08-06 23:57:34 +02:00
DamageableComponent.cs Remove Alive Icon (#1252) (#4317) 2025-09-08 21:48:34 +02:00
DamagedByContactComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
GodmodeComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
IgnoreSlowOnDamageComponent.cs Hivelord mob (#31322) 2024-09-14 14:23:33 +01:00
PassiveDamageComponent.cs Give player species slight passive regen (#20638) 2023-10-08 19:58:56 +02:00
RequireProjectileTargetComponent.cs Make projectiles not hit crates unless clicked on (#28072) 2024-06-06 22:01:50 +02:00
SlowOnDamageComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
StaminaComponent.cs Overhauled stamina slowdown behavior (#36336) 2025-05-18 16:12:01 +01:00
StaminaDamageOnCollideComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
StaminaDamageOnEmbedComponent.cs StaminaSystem to SharedStaminaSystem (#37199) 2025-05-18 16:51:32 +01:00
StaminaDamageOnHitComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
StaminaModifierComponent.cs StaminaSystem to SharedStaminaSystem (#37199) 2025-05-18 16:51:32 +01:00
StaminaResistanceComponent.cs upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00