Delta-v/Content.Server/NPC/HTN
Plykiya b7aa97e203
Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() (#29993)
* Replace EntityCoordiates.InRange() with TransformSystem.InRange()

* nullspace

* I figured it out

* man I have no clue how client side sutff works

* please have mercy

* remove RadiationPulseOverlay changes

* nullspace

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Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-13 23:25:51 +02:00
..
Preconditions Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() (#29993) 2024-07-13 23:25:51 +02:00
PrimitiveTasks Partial buckling refactor (#29031) 2024-06-20 01:14:18 +10:00
HTNBranch.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
HTNComponent.cs Remove HTN ComponentReference (#19480) 2023-08-25 17:05:21 +10:00
HTNCompoundPrototype.cs Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
HTNCompoundTask.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
HTNPlan.cs Shooting NPCs and more (#18042) 2023-08-01 19:48:56 -05:00
HTNPlanJob.cs Shooting NPCs and more (#18042) 2023-08-01 19:48:56 -05:00
HTNPlanState.cs Shooting NPCs and more (#18042) 2023-08-01 19:48:56 -05:00
HTNSystem.cs Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-23 09:14:13 +11:00
HTNTask.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
IHTNCompound.cs Shooting NPCs and more (#18042) 2023-08-01 19:48:56 -05:00
IHtnConditionalShutdown.cs Shooting NPCs and more (#18042) 2023-08-01 19:48:56 -05:00