Delta-v/Content.Client/FeedbackPopup/FeedbackPopupUIController.cs

76 lines
2.2 KiB
C#

using Content.Shared.FeedbackSystem;
using Content.Shared.GameTicking;
using Robust.Client.UserInterface.Controllers;
using JetBrains.Annotations;
using Robust.Client.UserInterface;
using Robust.Shared.Prototypes;
namespace Content.Client.FeedbackPopup;
/// <summary>
/// This handles getting feedback popup messages from the server and making a popup in the client.
/// </summary>
[UsedImplicitly]
public sealed class FeedbackPopupUIController : UIController
{
[Dependency] private readonly ClientFeedbackManager _feedbackManager = null!;
[Dependency] private readonly IPrototypeManager _proto = null!;
[Dependency] private readonly IUriOpener _uri = null!;
private FeedbackPopupWindow _window = null!;
public override void Initialize()
{
_window = new FeedbackPopupWindow(_proto, _uri);
SubscribeLocalEvent<PrototypesReloadedEventArgs>(OnPrototypesReloaded);
SubscribeNetworkEvent<RoundEndMessageEvent>(OnRoundEnd);
_feedbackManager.DisplayedPopupsChanged += OnPopupsChanged;
}
public void ToggleWindow()
{
if (_window.IsOpen)
{
_window.Close();
}
else
{
_window.OpenCentered();
}
}
private void OnRoundEnd(RoundEndMessageEvent ev, EntitySessionEventArgs args)
{
// Add round end prototypes.
var roundEndPrototypes = _feedbackManager.GetOriginFeedbackPrototypes(true);
if (roundEndPrototypes.Count == 0)
return;
_feedbackManager.Display(roundEndPrototypes);
// Even if no new prototypes were added, we still want to open the window.
if (!_window.IsOpen)
_window.OpenCentered();
}
private void OnPopupsChanged(bool newPopups)
{
UpdateWindow(_feedbackManager.DisplayedPopups);
if (newPopups && !_window.IsOpen)
_window.OpenCentered();
}
private void OnPrototypesReloaded(PrototypesReloadedEventArgs ev)
{
UpdateWindow(_feedbackManager.DisplayedPopups);
}
private void UpdateWindow(IReadOnlyCollection<ProtoId<FeedbackPopupPrototype>> prototypes)
{
_window.Update(prototypes);
}
}