76 lines
2.2 KiB
C#
76 lines
2.2 KiB
C#
using Content.Shared.FeedbackSystem;
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using Content.Shared.GameTicking;
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using Robust.Client.UserInterface.Controllers;
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using JetBrains.Annotations;
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using Robust.Client.UserInterface;
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using Robust.Shared.Prototypes;
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namespace Content.Client.FeedbackPopup;
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/// <summary>
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/// This handles getting feedback popup messages from the server and making a popup in the client.
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/// </summary>
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[UsedImplicitly]
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public sealed class FeedbackPopupUIController : UIController
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{
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[Dependency] private readonly ClientFeedbackManager _feedbackManager = null!;
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[Dependency] private readonly IPrototypeManager _proto = null!;
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[Dependency] private readonly IUriOpener _uri = null!;
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private FeedbackPopupWindow _window = null!;
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public override void Initialize()
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{
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_window = new FeedbackPopupWindow(_proto, _uri);
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SubscribeLocalEvent<PrototypesReloadedEventArgs>(OnPrototypesReloaded);
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SubscribeNetworkEvent<RoundEndMessageEvent>(OnRoundEnd);
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_feedbackManager.DisplayedPopupsChanged += OnPopupsChanged;
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}
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public void ToggleWindow()
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{
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if (_window.IsOpen)
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{
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_window.Close();
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}
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else
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{
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_window.OpenCentered();
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}
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}
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private void OnRoundEnd(RoundEndMessageEvent ev, EntitySessionEventArgs args)
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{
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// Add round end prototypes.
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var roundEndPrototypes = _feedbackManager.GetOriginFeedbackPrototypes(true);
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if (roundEndPrototypes.Count == 0)
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return;
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_feedbackManager.Display(roundEndPrototypes);
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// Even if no new prototypes were added, we still want to open the window.
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if (!_window.IsOpen)
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_window.OpenCentered();
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}
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private void OnPopupsChanged(bool newPopups)
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{
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UpdateWindow(_feedbackManager.DisplayedPopups);
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if (newPopups && !_window.IsOpen)
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_window.OpenCentered();
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}
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private void OnPrototypesReloaded(PrototypesReloadedEventArgs ev)
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{
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UpdateWindow(_feedbackManager.DisplayedPopups);
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}
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private void UpdateWindow(IReadOnlyCollection<ProtoId<FeedbackPopupPrototype>> prototypes)
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{
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_window.Update(prototypes);
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}
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}
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