..
Access
Remove unused imports ( #1431 )
2020-07-19 17:06:51 -07:00
Actor
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
Atmos
Add a fire extinguisher ( #1685 )
2020-08-18 17:45:49 +02:00
Body
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
Buckle
0 days without buckle breaking ( #1366 )
2020-07-17 10:43:10 +02:00
Cargo
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
Chemistry
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
Clothing
Add changing the amount of hands on the GUI depending on your body parts ( #1406 )
2020-07-25 15:11:16 +02:00
Command
Fix compiler warnings
2020-05-28 17:44:51 +02:00
Construction
Moves ExamineSystem to Shared & adds next step info to construction examine ( #1567 )
2020-08-01 17:37:12 +02:00
Conveyor
Add the trash man ( #1367 )
2020-07-30 23:45:28 +02:00
Disposal
Merge branch 'master' into mathmerge
2020-08-20 20:33:43 +02:00
Doors
Remove 2D suffix from visualizers ( #1453 )
2020-07-23 00:56:53 +02:00
GUI
Stripping ( #1668 )
2020-08-15 20:33:42 +02:00
Gravity
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
HUD /Inventory
Stripping ( #1668 )
2020-08-15 20:33:42 +02:00
IconSmoothing
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
Instruments
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
Interactable
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
Items
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
Kitchen
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
Markers
Improve marker visualization for mapping.
2020-05-24 01:47:14 +02:00
MedicalScanner
Add 'Scan DNA' function to medical scanner ( #1783 )
2020-08-19 16:23:20 +02:00
Mobs
Fix xenos not changing sprites when going into crit or dying ( #1854 )
2020-08-22 15:51:35 +02:00
Movement
Climbing system ( #1750 )
2020-08-20 00:13:22 +02:00
Nutrition
Nullability fixes.
2020-08-20 16:48:15 +02:00
Observer
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
PDA
Switches current PDAs to the /tg/ ones. ( #1796 )
2020-08-19 20:41:33 +02:00
Paper
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
Pointing
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
Power
Merge MathHelper and FloatMath
2020-08-16 14:54:52 +02:00
Projectiles
Replace CanBeNull annotations with nullable reference types ( #1270 )
2020-07-08 01:41:20 +02:00
Recycling
Add the trash man ( #1367 )
2020-07-30 23:45:28 +02:00
Research
Adds working communications console that ends the round
2020-04-09 00:28:56 +02:00
Rotation
Bodysystem and damagesystem rework ( #1544 )
2020-08-16 16:42:42 -07:00
Sound
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
StationEvents
Station events ( #1518 )
2020-08-13 22:52:17 +02:00
Storage
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
Strap
0 days without buckle breaking ( #1366 )
2020-07-17 10:43:10 +02:00
Trigger
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
VendingMachines
Vending machine uplift ( #1549 )
2020-08-13 14:39:23 +02:00
Weapons
Merge MathHelper and FloatMath
2020-08-16 14:54:52 +02:00
Wires
Fix rare crash when deleting airlock while the deny animation is playing
2020-08-22 13:41:35 +02:00
AnimationsTestComponent.cs
Property animations test component. ( #340 )
2019-09-18 22:14:21 +02:00
ClickableComponent.cs
Nullability fixes.
2020-08-20 16:48:15 +02:00
ComputerVisualizer.cs
Remove 2D suffix from visualizers ( #1453 )
2020-07-23 00:56:53 +02:00
DoAfterComponent.cs
Fix do_after throwing on attaching to new entity ( #1679 )
2020-08-15 16:03:43 +02:00
EmergencyLightComponent.cs
Rework emergency lights ( #1830 )
2020-08-22 12:06:29 +02:00
HandheldLightComponent.cs
Merge MathHelper and FloatMath
2020-08-16 14:54:52 +02:00
IItemStatus.cs
Item status!
2020-01-09 00:28:04 +01:00
InteractionOutlineComponent.cs
Some YAML cleanup ( #840 )
2020-04-22 17:50:55 +02:00
LowWallComponent.cs
Fix LowWallOverlay ID reference.
2020-04-24 02:12:29 +02:00
MagicMirrorBoundUserInterface.cs
Merge MathHelper and FloatMath
2020-08-16 14:54:52 +02:00
PlaceableSurfaceComponent.cs
Click Drag Functionality + Refactor Interaction Interfaces ( #1125 )
2020-07-06 23:27:03 +02:00
RadiatingLightComponent.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
ReinforcedWallComponent.cs
Import proper reinforced wall sprites.
2020-04-25 12:10:43 +02:00
StackComponent.cs
Move part of stack code to shared.
2020-04-12 01:15:16 +02:00
SubFloorHideComponent.cs
SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
2020-02-19 17:08:59 -08:00
WindowComponent.cs
SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
2020-02-19 17:08:59 -08:00