Delta-v/Content.Shared/GameObjects/Components/Movement
DrSmugleaf b9196d0a10
Add a test that puts all components on an entity and checks for no exceptions (#1815)
* Add test that puts all components on an entity and checks for no exceptions

Also fix all the exceptions that happened because of this

* Add comments to the test

* Fix nullable errors

* Fix more nullable errors

* More nullable error fixes

* Unignore basic actor component

* Fix more nullable errors

* NULLABLE ERROR

* Add string interpolation

* Merge if checks

* Remove redundant pragma warning disable 649

* Address reviews

* Remove null wrappers around TryGetComponent

* Merge conflict fixes

* APC battery component error fix

* Fix power test

* Fix atmos mapgrid usages
2020-08-22 22:29:20 +02:00
..
IMoverComponent.cs Fix a player's mob continuing to move after disconnecting (#1265) 2020-07-03 23:32:41 +02:00
IRelayMoveInput.cs WiP movement prediction. 2020-06-24 02:21:20 +02:00
MovementIgnoreGravityComponent.cs Fixes ghosts being affected by gravity. 2020-05-24 11:40:49 +02:00
MovementSpeedModifierComponent.cs Bodysystem and damagesystem rework (#1544) 2020-08-16 16:42:42 -07:00
SharedClimbableComponent.cs Climbing system (#1750) 2020-08-20 00:13:22 +02:00
SharedClimbingComponent.cs Climbing system (#1750) 2020-08-20 00:13:22 +02:00
SharedPlayerInputMoverComponent.cs Nullability fixes. 2020-08-20 16:48:15 +02:00
SharedPortal.cs Add basic teleportation and portals (#269) 2019-07-19 10:09:33 +02:00
SharedSlipperyComponent.cs Add a test that puts all components on an entity and checks for no exceptions (#1815) 2020-08-22 22:29:20 +02:00
SharedTeleporterComponent.cs Add basic teleportation and portals (#269) 2019-07-19 10:09:33 +02:00