..
Access
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Actions
Action Upgrade System ( #22277 )
2023-12-16 20:24:54 +01:00
Administration
Follow command and ahelp menu follow ( #24142 )
2024-01-26 22:58:09 +01:00
AlertLevel
Alert display lights now properly react to power changes. ( #14839 )
2023-03-24 20:10:48 -07:00
Alerts
Merge `ActorSystem` and `IPlayerManager` ( #21314 )
2023-11-12 20:53:33 +01:00
Ame /UI
Display current load and maximum capacity ( #20181 )
2023-10-20 15:30:21 +02:00
Animations
Remove obsolete usages of AnimationPlayerComponent ( #20806 )
2023-10-14 22:07:18 +02:00
Anomaly
Remove usages of obsolete SpriteView.Sprite.set() ( #19500 )
2023-08-25 11:16:46 +10:00
Antag
Replace all T : Component constraints with T : IComponent ( #21073 )
2023-10-20 15:30:20 +02:00
Arcade
Remove lights compref ( #19531 )
2023-09-27 21:59:12 +02:00
Armor
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Atmos
Move rotting stages and examine to shared ( #24183 )
2024-01-26 23:01:03 +01:00
Audio
Fix some test warnings ( #24324 )
2024-01-26 23:16:18 +01:00
BarSign
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Beam
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Bed
Cryogenic Sleep Units ( #24096 )
2024-01-26 22:51:41 +01:00
Body /Systems
Fix humanoid appearances for placement manager ( #18291 )
2023-08-05 14:25:47 +10:00
Botany
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Bql
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Buckle
Fix rotation visuals desync & appearance state spam ( #23016 )
2024-01-22 18:37:45 +01:00
Cabinet
predict itemcabinet ( #14045 )
2023-02-12 02:35:05 +00:00
Camera
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
CardboardBox
Remove 700 usages of Component.Owner ( #21100 )
2023-10-20 15:31:13 +02:00
Cargo
Cargo fixes ( #24318 )
2024-01-26 23:14:03 +01:00
CartridgeLoader
Add access logs (IC ones) ( #17810 )
2024-01-22 18:37:44 +01:00
Changelog
Unrevert audio ( #21330 )
2023-12-02 20:16:36 +01:00
CharacterAppearance
Humanoid appearance refactor ( #10882 )
2022-09-22 17:19:00 -05:00
CharacterInfo
Un-revert IPlayerManager refactor ( #21244 )
2023-10-31 19:00:44 +01:00
Charges /Systems
emag refactor ( #15181 )
2023-04-18 22:46:00 -07:00
Chasm
Remove 700 usages of Component.Owner ( #21100 )
2023-10-20 15:31:13 +02:00
Chat
Fixes speech bubbles now lacking names for the living ( #22191 )
2023-12-16 19:26:45 +01:00
Chemistry
Add limited-reagent dispensers ( #23907 )
2024-01-26 23:03:30 +01:00
Clickable
Remove lights compref ( #19531 )
2023-09-27 21:59:12 +02:00
Cloning /UI
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
CloningConsole /UI
Cleaner BoundUserInterfaces ( #17736 )
2023-07-09 02:02:17 +10:00
Clothing
Use ECS prototype-reload events ( #22613 )
2023-12-22 23:25:35 +01:00
CombatMode
Improve visibility of gun bolts ( #23711 )
2024-01-26 22:11:55 +01:00
Commands
Add health bar overlays for eye equipment ( #21980 )
2024-01-26 21:39:17 +01:00
Communications
Add chat.max_announcement_length cvar ( #23571 )
2024-01-27 23:40:23 +01:00
Computer
Adds the thermo-electric generator ( #18840 )
2023-08-12 15:41:55 -05:00
Configurable /UI
Cleaner BoundUserInterfaces ( #17736 )
2023-07-09 02:02:17 +10:00
Construction
Examine prediction ( #23565 )
2024-01-26 21:48:02 +01:00
ContextMenu /UI
Fix entity menu grouping and sorting ( #24243 )
2024-01-26 23:05:35 +01:00
Cooldown
Hud refactor ( #7202 )
2022-10-12 10:16:23 +02:00
Crayon
Use item status extension method ( #23884 )
2024-01-26 22:30:27 +01:00
Credits
Unrevert audio ( #21330 )
2023-12-02 20:16:36 +01:00
CrewManifest
Use ECS prototype-reload events ( #22613 )
2023-12-22 23:25:35 +01:00
Cuffs
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Damage
Fix component constraints ( #20241 )
2023-09-27 21:59:12 +02:00
DamageState
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
DebugMon
Fix admins unable to hide the coordinates debug monitor ( #24084 )
2024-01-26 22:50:09 +01:00
Decals
Fix decal draw-order ( #22953 )
2024-01-22 21:00:32 +01:00
DeltaV
Spare ID safe ( #671 )
2024-01-15 00:48:30 +01:00
Devour
Added a component to eat bodies for health #8922 ( #16345 )
2023-05-15 18:44:35 -04:00
Dice
Dice tweaks ( #13514 )
2023-01-21 10:51:26 +11:00
Disposal
Unrevert audio ( #21330 )
2023-12-02 20:16:36 +01:00
DoAfter
Makes thieving gloves sneakier ( #21398 )
2023-11-12 20:31:38 +01:00
Doors
Fix bolt lights on open airlock ( #24414 )
2024-01-27 23:43:01 +01:00
Dragon
Remove lights compref ( #19531 )
2023-09-27 21:59:12 +02:00
Drugs
Merge `ActorSystem` and `IPlayerManager` ( #21314 )
2023-11-12 20:53:33 +01:00
Drunk
Merge `ActorSystem` and `IPlayerManager` ( #21314 )
2023-11-12 20:53:33 +01:00
Effects
NetSyncEnabled fixes ( #23553 )
2024-01-26 21:43:12 +01:00
Electrocution
Electrocution. ( #4958 )
2021-10-25 16:21:56 +02:00
Emp
Revert "Revert "Emp more effects" ( #16159 )" ( #16165 )
2023-05-06 11:26:04 -04:00
Ensnaring
Remove some obsolete AppearanceComponent method usages ( #13726 )
2023-02-02 12:34:53 -04:00
Entry
Salvage magnet revamp ( #23119 )
2024-01-26 21:35:22 +01:00
Eui
Fix Client EuiManager ( #10898 )
2022-08-27 22:17:30 -07:00
Examine
Examine prediction ( #23565 )
2024-01-26 21:48:02 +01:00
Explosion
Fix error when trying to delete a ExplosionVisualsTextureComponent.LightEntity that doesn't exist ( #23253 )
2024-01-22 21:08:05 +01:00
Extinguisher
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Eye
Blindness hotfix (content side) ( #23465 )
2024-01-26 21:29:54 +01:00
Fax
Add a 'Copy' button to the fax UI ( #22027 )
2024-01-22 18:34:53 +01:00
Flash
Remove lights compref ( #19531 )
2023-09-27 21:59:12 +02:00
FlavorText
Improve flavor UI ( #19600 )
2023-08-28 20:01:45 +10:00
Fluids
Use item status extension method ( #23884 )
2024-01-26 22:30:27 +01:00
Forensics
Add more DNA interactions ( #21989 )
2023-12-16 20:30:32 +01:00
Fullscreen
Un-revert IPlayerManager refactor ( #21244 )
2023-10-31 19:00:44 +01:00
GPS
Use item status extension method ( #23884 )
2024-01-26 22:30:27 +01:00
GameTicking /Managers
Fixes round restart audio clipping ( #24044 )
2024-01-26 23:13:43 +01:00
Gameplay
Un-revert IPlayerManager refactor ( #21244 )
2023-10-31 19:00:44 +01:00
Gateway /UI
Gateway destinations ( #21040 )
2023-11-19 22:09:46 +01:00
Ghost
Fix ghost FOV bug ( #21614 )
2023-11-12 20:58:56 +01:00
GhostKick
Kick mines (real) ( #8056 )
2022-05-18 14:07:35 +10:00
Gravity
Unrevert audio ( #21330 )
2023-12-02 20:16:36 +01:00
Guidebook
Add reagent sources to the guidebook ( #22627 )
2024-01-22 21:09:13 +01:00
Hands
Virtual items cleanup ( #23912 )
2024-01-26 22:49:14 +01:00
HealthAnalyzer /UI
Health analyzer UI improve ( #17280 )
2023-10-31 19:12:43 +01:00
Holiday
Automatic holiday sprites ( #22929 )
2024-01-22 18:36:53 +01:00
HotPotato
Add hot potato ( #14204 )
2023-04-22 21:40:36 +10:00
Humanoid
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
IconSmoothing
Remove 700 usages of Component.Owner ( #21100 )
2023-10-20 15:31:13 +02:00
IdentityManagement
Fix a bunch of warnings ( #11965 )
2022-10-16 08:44:23 -07:00
Implants
Use item status extension method ( #23884 )
2024-01-26 22:30:27 +01:00
Info
More UI fixes ( #22431 )
2023-12-16 20:15:24 +01:00
Input
Implement gridinv, proper ( #703 )
2024-01-21 19:58:28 +01:00
Instruments
Fix MIDI Loading Failing Whilst a MIDI is playing ( #23339 )
2024-01-26 21:32:33 +01:00
Interactable
Remove 700 usages of Component.Owner ( #21100 )
2023-10-20 15:31:13 +02:00
Interaction
Fix DragDropHelper not respecting the control.drag_dead_zone cvar ( #24166 )
2024-01-26 22:56:51 +01:00
Inventory
Virtual items cleanup ( #23912 )
2024-01-26 22:49:14 +01:00
IoC
Unrevert audio ( #21330 )
2023-12-02 20:16:36 +01:00
Items
Use item status extension method ( #23884 )
2024-01-26 22:30:27 +01:00
Jittering
Reagent grinder jittering ( #24190 )
2024-01-26 23:01:11 +01:00
Kitchen
Revert 'Revert 'Solution Entities'' ( #23168 )
2024-01-23 23:00:42 +01:00
Kudzu
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Labels /UI
Localize hand labeler ui header ( #23320 )
2024-01-23 22:51:58 +01:00
LateJoin
Make role timer tooltips pretty ( #19605 )
2023-09-27 21:59:12 +02:00
Lathe
Lathe Categories ( #24247 )
2024-01-26 23:12:38 +01:00
Launcher
Login tips ( #22234 )
2024-01-26 21:47:47 +01:00
Light
Use item status extension method ( #23884 )
2024-01-26 22:30:27 +01:00
Lightning /Components
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Lobby
Fixed client console flooding with warnings on RGB color slider changes ( #21333 )
2024-01-26 21:45:12 +01:00
MachineLinking /UI
Remove superseded machine linking code ( #18244 )
2023-07-24 12:07:35 +10:00
MagicMirror
Barber scissors fix ( #22895 )
2024-01-26 21:50:20 +01:00
MainMenu
Real new logo ( #377 )
2023-11-01 23:45:55 +01:00
Mapping
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Maps
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Markers
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
MassMedia
Fix mass-media console ( #23994 )
2024-01-26 22:33:48 +01:00
Materials
Flatpacks and the Flatpacker 1001 ( #23338 )
2024-01-26 21:27:25 +01:00
Mech
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Medical
Navmap UI enhancements ( #23777 )
2024-01-26 22:37:34 +01:00
MedicalScanner
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Message
RichTextLabelExt update ( #19269 )
2023-08-18 14:41:48 +10:00
Mind
Mind tweaks & fixes ( #21203 )
2023-10-24 18:04:06 +02:00
Mining
Ore veins ( #14011 )
2023-02-12 12:40:57 +00:00
Morgue /Visualizers
cleaning up more stuff with crematoriums and morgues ( #11384 )
2022-09-19 16:59:04 -07:00
MouseRotator
Follow mouse rotation in combat mode ( #20433 )
2023-09-27 21:59:12 +02:00
Movement /Systems
Holding the walk button no longer activates sprite movement state ( #24455 )
2024-01-27 23:51:45 +01:00
NPC
Remove 700 usages of Component.Owner ( #21100 )
2023-10-20 15:31:13 +02:00
NetworkConfigurator
Use item status extension method ( #23884 )
2024-01-26 22:30:27 +01:00
Ninja /Systems
ninja 2 electric boogaloo ( #15534 )
2023-09-10 16:20:27 +10:00
NodeContainer
Remove 700 usages of Component.Owner ( #21100 )
2023-10-20 15:31:13 +02:00
Nuke
Nuke defuse qol ( #18990 )
2023-08-11 03:43:08 -07:00
NukeOps
Add chat.max_announcement_length cvar ( #23571 )
2024-01-27 23:40:23 +01:00
Nutrition /EntitySystems
Animal Husbandry ( #17140 )
2023-07-09 16:36:37 -06:00
Nyanotrasen
Fix Nyano systems for solution refactor
2024-01-26 21:22:43 +01:00
Objectives /Systems
Objectives ecs rework ( #19967 )
2023-09-27 21:59:12 +02:00
Options /UI
Blindness rework - damaged eyes are now a stylized simulation of legal blindness ( #23212 )
2024-01-26 21:27:55 +01:00
Orbit
Remove obsolete usages of AnimationPlayerComponent ( #20806 )
2023-10-14 22:07:18 +02:00
Outline
Remove 700 usages of Component.Owner ( #21100 )
2023-10-20 15:31:13 +02:00
Overlays
fix medhud bounds with 64x64 inhands ( #24102 )
2024-01-26 22:51:49 +01:00
PAI
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
PDA
Add ability to copy data from pda ( #23533 )
2024-01-26 22:12:06 +01:00
Paper
Fixed PaperSystem bugs ( #22896 )
2024-01-22 18:29:24 +01:00
Parallax
Use ECS prototype-reload events ( #22613 )
2023-12-22 23:25:35 +01:00
ParticleAccelerator
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Physics
Merge `ActorSystem` and `IPlayerManager` ( #21314 )
2023-11-12 20:53:33 +01:00
Pinpointer
Change the station map dot color to cyan ( #24082 )
2024-01-26 23:07:49 +01:00
Placement /Modes
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
Players
User accessible playtime ( #21242 )
2023-10-31 19:12:43 +01:00
PneumaticCannon
Gunify pneumatic cannon ( #13296 )
2023-01-16 08:56:09 -08:00
Pointing
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Points
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Popups
Un-revert IPlayerManager refactor ( #21244 )
2023-10-31 19:00:44 +01:00
Power
Make PACMANs a little better ( #24604 )
2024-01-28 00:32:20 +01:00
PowerCell
Speed Boots [Tier 3 Civ-Service] ( #21438 )
2023-11-12 20:48:04 +01:00
Preferences
Fix issue where round could reset all job priorities to high ( #24340 )
2024-01-27 23:35:53 +01:00
Projectiles
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Pulling
Revert "ctrl-rclick tweaks" ( #7171 )
2022-03-18 15:40:02 +11:00
Radiation
Use item status extension method ( #23884 )
2024-01-26 22:30:27 +01:00
Radio
Good Intercoms ( #17950 )
2023-07-11 17:58:18 -06:00
RatKing
Rat King Milsim + Buffs ( #20190 )
2023-09-27 21:59:12 +02:00
Replay
Unrevert audio ( #21330 )
2023-12-02 20:16:36 +01:00
Research
Avoid emptying and recreating all UI cards on every update ( #21990 )
2023-12-02 20:28:26 +01:00
Resources
Remove lights compref ( #19531 )
2023-09-27 21:59:12 +02:00
Revenant
Remove 700 usages of Component.Owner ( #21100 )
2023-10-20 15:31:13 +02:00
Revolutionary
better deconversion ( #23315 )
2024-01-26 22:37:15 +01:00
Roles
Fix Client RoleSystem not inheriting SharedRoleSystem, network job component ( #21436 )
2023-11-12 20:48:03 +01:00
Rotation
Fix rotation visuals desync & appearance state spam ( #23016 )
2024-01-22 18:37:45 +01:00
RoundEnd
Fix missing entities in round summary window ( #23032 )
2024-01-22 18:38:43 +01:00
SSDIndicator
Hide SSD indicator in containers ( #20043 )
2023-09-27 21:59:12 +02:00
Salvage
Biome marker layer tweaks ( #23663 )
2024-01-26 22:19:17 +01:00
Sandbox
Un-revert IPlayerManager refactor ( #21244 )
2023-10-31 19:00:44 +01:00
Screenshot
Revert "Revert "Replace `ResourcePath` with `ResPath` ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
SensorMonitoring
Adds the thermo-electric generator ( #18840 )
2023-08-12 15:41:55 -05:00
Sericulture
Sericulture fixes ( #19193 )
2023-10-08 19:52:10 +02:00
Shuttles
Fix dock highlighting ( #24369 )
2024-01-27 23:40:30 +01:00
Silicons
Ion law visuals ( #22908 )
2024-01-22 18:29:23 +01:00
SimpleStation14 /Overlays
Fix prescription glasses working from pockets ( #286 )
2023-10-24 23:40:06 -05:00
Singularity
Remove unused dependencies ( #19490 )
2023-08-24 09:55:15 -08:00
Smoking
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Sound
`EmitSound` prediction ( #13282 )
2023-01-05 05:56:35 +11:00
Speech /EntitySystems
Ratvarian Language and CogChamp ( #15639 )
2023-04-29 18:34:19 +10:00
SprayPainter
Remove lights compref ( #19531 )
2023-09-27 21:59:12 +02:00
Sprite
Remove 700 usages of Component.Owner ( #21100 )
2023-10-20 15:31:13 +02:00
Stack
Use item status extension method ( #23884 )
2024-01-26 22:30:27 +01:00
Station
Fix objects tab not showing nents ( #23837 )
2024-01-26 22:22:36 +01:00
StationRecords
fixed station records console item list selection ( #20369 )
2023-09-27 21:59:12 +02:00
StatusIcon
Add health bar overlays for eye equipment ( #21980 )
2024-01-26 21:39:17 +01:00
Stealth
Revert "Remove most usages of obsolete TransformComponent methods (#1… ( #19714 )
2023-09-01 12:30:29 +10:00
Sticky /Visualizers
Remove some obsolete AppearanceComponent method usages ( #13726 )
2023-02-02 12:34:53 -04:00
Storage
Implement gridinv, proper ( #703 )
2024-01-21 19:58:28 +01:00
Store /Ui
Option to delay uplink item purchase ( #20214 )
2023-09-27 21:59:12 +02:00
Strip
Predict StorageComponent ( #19682 )
2023-09-27 21:59:12 +02:00
Stunnable
Fix stun baton throwing and visual effect ( #18777 )
2023-08-08 12:19:31 -08:00
Stylesheets
Ion law visuals ( #22908 )
2024-01-22 18:29:23 +01:00
SubFloor
Make T-ray entity query use lookup flags ( #21793 )
2023-12-02 18:58:34 +01:00
SurveillanceCamera
Remove SharedEye (but content) ( #19481 )
2023-09-27 21:59:12 +02:00
Tabletop
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Teleportation
Add teleporter logs ( #13375 )
2023-02-17 01:27:43 +01:00
TextScreen
Shuttle timers ( #19471 )
2023-12-22 23:00:29 +01:00
Thief
Thief hotfix ( #22976 )
2024-01-22 18:38:38 +01:00
Toggleable
Candles ( #21087 )
2023-11-12 20:35:48 +01:00
Toilet
Remove some obsolete AppearanceComponent method usages ( #13726 )
2023-02-02 12:34:53 -04:00
Tools
Use item status extension method ( #23884 )
2024-01-26 22:30:27 +01:00
Traits
Unrevert audio ( #21330 )
2023-12-02 20:16:36 +01:00
Trigger
Unrevert audio ( #21330 )
2023-12-02 20:16:36 +01:00
UserInterface
make newchat box more opaque ( #24555 )
2024-01-28 00:27:31 +01:00
Vehicle
Fix eye target not updating on rider shutdown ( #20094 )
2023-09-27 21:59:12 +02:00
VendingMachines
Remove need to toggle vending machine button ( #21543 )
2023-11-12 20:50:57 +01:00
Verbs
Add click sound to verb execution ( #23162 )
2024-01-22 20:59:19 +01:00
Viewport
Remove SharedEye (but content) ( #19481 )
2023-09-27 21:59:12 +02:00
VoiceMask
Cleaner BoundUserInterfaces ( #17736 )
2023-07-09 02:02:17 +10:00
Voting
Unrevert audio ( #21330 )
2023-12-02 20:16:36 +01:00
Wall
Convert ReinforcedWallVisualizer to ECS ( #15735 )
2023-05-01 15:39:11 -04:00
Weapons
Bunch of revolver fixes ( #19649 )
2024-01-27 23:40:28 +01:00
Weather
Fix weather audio ( #21949 )
2023-12-02 20:25:44 +01:00
Wires
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Xenoarchaeology
Artifact analyzer now pauses on power-loss ( #22974 )
2024-01-22 21:00:53 +01:00
Zombies
Revolutionaries ( #18477 )
2023-10-08 19:58:33 +02:00
AssemblyInfo.cs
Visualize melee weapon cooldowns in HUD.
2019-11-12 01:43:11 +01:00
Content.Client.csproj
Dependency update / fixes / skrungle bungle ( #23745 )
2024-01-26 22:33:46 +01:00
Content.Client.csproj.DotSettings
Pow3r: stage 1 ( #4208 )
2021-07-04 18:11:52 +02:00
GlobalUsings.cs
Global usings ( #6472 )
2022-02-05 11:39:36 -07:00
Program.cs
Content.{Client,Server} are now Exes that can be ran.
2020-01-22 20:17:32 +01:00