Delta-v/Content.Server/_DV/Tools/PryingRequiresPowerSystem.cs

36 lines
1.1 KiB
C#

using Content.Server.Power.EntitySystems;
using Content.Shared.PowerCell;
using Content.Shared.Prying.Components;
namespace Content.Server._DV.Tools;
public sealed class PryingRequiresPowerSystem : EntitySystem
{
[Dependency] private readonly PowerCellSystem _cell = default!;
[Dependency] private readonly BatterySystem _battery = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PryingRequiresPowerComponent, BeforePryEvent>(OnBeforePry);
SubscribeLocalEvent<PryingRequiresPowerComponent, PriedEvent>(OnPried);
}
private void OnPried(Entity<PryingRequiresPowerComponent> ent, ref PriedEvent args)
{
// Entity has a PowerCellSlot, try that first
if (_cell.TryUseCharge(ent.Owner, ent.Comp.PowerCost))
return;
// The entity itself is a battery
_battery.TryUseCharge(ent.Owner, ent.Comp.PowerCost);
}
private void OnBeforePry(Entity<PryingRequiresPowerComponent> ent, ref BeforePryEvent args)
{
if (!_cell.HasCharge(ent.Owner, ent.Comp.PowerCost, args.User))
args.Cancelled = true;
}
}