* Decoupled from gravity, constant animation time, manual networking, cubic interpolation
* Reduced overshoot
* Implemented PointAttemptEvent, reacts with mobstate & sleeping
* Brains can no longer point, PBs must be inside a chassis
* Removed chassis check, made callback more obvious
(cherry picked from commit
|
||
|---|---|---|
| .. | ||
| MobStateActionsSystem.cs | ||
| MobStateSystem.StateMachine.cs | ||
| MobStateSystem.Subscribers.cs | ||
| MobStateSystem.cs | ||
| MobThresholdSystem.cs | ||