This way I can break EntityCoordinates' API without breaking content. BWAHAHAHAHAH! |
||
|---|---|---|
| .. | ||
| HandsComponent.cs | ||
| IHandsComponent.cs | ||
This way I can break EntityCoordinates' API without breaking content. BWAHAHAHAHAH! |
||
|---|---|---|
| .. | ||
| HandsComponent.cs | ||
| IHandsComponent.cs | ||