mirror of
https://github.com/DeltaV-Station/Delta-v.git
synced 2026-09-30 16:17:27 +00:00
* PR 1
* fix an error with health bar overlay (#1292)
* Revert "Revert "Replace `ResourcePath` with `ResPath` (#15308)" (#155… (#15566)
* [1612] change ShowHealthBarsComponent's DamageContainer field to a list (#1662)
* fix build
* no crit entities from not updating
* cleanup
* namespace
* undu irrelevant changes
* undo icon change
* make health bar 1 px taller and icon 1 px shorter
* fix medibot
* fix comment
* don't show health bar ratio when in crit
* fix build
* put the crit bar back
* don't render healthbars for mobs that are in containers
* draw more boxes without the background sprite
* fine status icon for all bio mobs
* add wacky mandatory things
* attempt 2
* whoops wrong file
* cool, this works too
* move null check to top
* only 1 init
* security huds
* remove shader
* fix build after cleanup
* slight cleanup
* little more cleanup
* Remove clothing grant component system
* security HUD now shows a job icon on entities with a body
* remove sec stuff and do similar changes to split off PR + remove unused comp
* process comments
* don't return
* update to ComponentAddedOverlaySystemBase
* no cache
* colors and not rendering out of sight
* touch ups
* fix build & cleanup
* undo
* remove shader from icons
* process comments
* documentation
* fix licence
* validate prototype id
* just use args
* rename method and append in method
* type
* just fucken delete the command
* space
* undo
* remove
* don't use LocalPlayer
* re-add showhealthbars command, but working
* rename icon lists and conform health icon code to the others
* space
* undo
* update command
* oops
---------
Co-authored-by: Rane <60792108+Elijahrane@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
(cherry picked from commit eed663e8b4)
47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
using Content.Shared.Inventory.Events;
|
|
using Content.Shared.Overlays;
|
|
using Robust.Client.Graphics;
|
|
using System.Linq;
|
|
|
|
namespace Content.Client.Overlays;
|
|
|
|
/// <summary>
|
|
/// Adds a health bar overlay.
|
|
/// </summary>
|
|
public sealed class ShowHealthBarsSystem : EquipmentHudSystem<ShowHealthBarsComponent>
|
|
{
|
|
[Dependency] private readonly IOverlayManager _overlayMan = default!;
|
|
|
|
private EntityHealthBarOverlay _overlay = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
_overlay = new(EntityManager);
|
|
}
|
|
|
|
protected override void UpdateInternal(RefreshEquipmentHudEvent<ShowHealthBarsComponent> component)
|
|
{
|
|
base.UpdateInternal(component);
|
|
|
|
foreach (var damageContainerId in component.Components.SelectMany(x => x.DamageContainers))
|
|
{
|
|
_overlay.DamageContainers.Add(damageContainerId);
|
|
}
|
|
|
|
if (!_overlayMan.HasOverlay<EntityHealthBarOverlay>())
|
|
{
|
|
_overlayMan.AddOverlay(_overlay);
|
|
}
|
|
}
|
|
|
|
protected override void DeactivateInternal()
|
|
{
|
|
base.DeactivateInternal();
|
|
|
|
_overlay.DamageContainers.Clear();
|
|
_overlayMan.RemoveOverlay(_overlay);
|
|
}
|
|
}
|