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* Fix outdated component name in assaultbelt whitelist
RangedMagazine was replaced with BallisticAmmoProvider in the Gun
refactor (#8301)
* Move FlashOnTrigger, SmokeOnTrigger, Flash components to Shared
* Move LightReplacerComponent to Shared
* Move Utensil, Mousetrap components to Shared
* Move SprayPainterComponent to Shared
The PaintableAirlock tag has also been removed, as it was unused &
unnecessary, likely a vestige of spray painter development when the
PaintableAirlock component wasn't in Content.Shared.
* Add trivial Produce and Seed components to Client
This allows the plant bag and botanical belt whitelists to correctly
match produce and seeds on the client, fixing the extraneous "Can't
insert" message that previously appeared.
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 9cd6e4dccd)
25 lines
966 B
C#
25 lines
966 B
C#
using Content.Server.Botany.Systems;
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using Content.Shared.Botany.Components;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Botany.Components
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{
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[RegisterComponent, Access(typeof(BotanySystem))]
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public sealed partial class SeedComponent : SharedSeedComponent
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{
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/// <summary>
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/// Seed data containing information about the plant type & properties that this seed can grow seed. If
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/// null, will instead attempt to get data from a seed prototype, if one is defined. See <see
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/// cref="SeedId"/>.
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/// </summary>
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[DataField("seed")]
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public SeedData? Seed;
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/// <summary>
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/// Name of a base seed prototype that is used if <see cref="Seed"/> is null.
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/// </summary>
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[DataField("seedId", customTypeSerializer:typeof(PrototypeIdSerializer<SeedPrototype>))]
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public string? SeedId;
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}
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}
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