Delta-v/Content.Server/GameObjects/EntitySystems
20kdc efc5fac7ec
Fix dropping an item on a translated grid (#4027)
2021-05-19 19:26:01 +02:00
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AI Makes a few EntitySystems use the RaiseNetworkedEvent helper instead of manually calling IEntityNetworkManager. 2021-04-14 14:12:14 +02:00
Atmos Content grid-trees (#3750) 2021-04-02 20:29:19 +11:00
Body/Surgery Makes a lot of entity systems unsubscribe from events on shutdown. 2021-04-09 16:08:12 +02:00
Click Fix clicking a locker while inside of said locker (#3965) 2021-05-17 02:31:10 -07:00
Disposal Remove usages of AnchoredChangedMessage. 2021-05-13 02:05:46 +02:00
DoAfter Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
GameMode Fix build 2021-04-14 14:45:13 +02:00
Janitorial Light replacer (#3701) 2021-04-08 22:28:06 +10:00
JobQueues Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
Power Remove usages of AnchoredChangedMessage. 2021-05-13 02:05:46 +02:00
StationEvents Split entity lookups from entity manager (#3747) 2021-04-06 13:31:07 +10:00
AntimatterEngineSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ApcNetSystem.cs fixed apcnet causing crash (#3354) 2021-02-21 12:32:57 +01:00
AtmosExposedSystem.cs AtmosphereSystem no longer creates a component manually. (#3839) 2021-04-13 13:17:10 +02:00
AtmosphereSystem.cs SnapGridComponent Removal (#3884) 2021-04-28 10:49:37 -07:00
BlockGameSystem.cs Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
BuckleSystem.cs Makes a lot of entity systems unsubscribe from events on shutdown. 2021-04-09 16:08:12 +02:00
CargoConsoleSystem.cs Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
ChemicalReactionSystem.cs SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
ClimbSystem.cs Physics (#3485) 2021-03-08 04:09:59 +11:00
CloningSystem.cs Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
CombatModeSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
ConstructionSystem.cs Split entity lookups from entity manager (#3747) 2021-04-06 13:31:07 +10:00
ContainmentFieldGeneratorSystem.cs Remove usages of AnchoredChangedMessage. 2021-05-13 02:05:46 +02:00
CuffableSystem.cs Move event bus listener from CuffableComponent to CuffableSystem (#3321) 2021-02-21 13:39:54 +01:00
DestructibleSystem.cs Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
DeviceNetworkSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
DisassembleOnActivateSystem.cs Implement inflatable wall (#3703) 2021-04-01 00:04:56 -07:00
DisposableSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
EmergencyLightSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ExpendableLightSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
GasAnalyzerSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
GasCanisterSystem.cs Remove usages of AnchoredChangedMessage. 2021-05-13 02:05:46 +02:00
GasTankSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
GhostRoleSystem.cs Makes a lot of entity systems unsubscribe from events on shutdown. 2021-04-09 16:08:12 +02:00
GhostSystem.cs Fix player sent to nullspace when ghost is deleted 2021-04-18 01:54:36 -07:00
GodmodeSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
GravitySystem.cs SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
HandHeldLightSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
HandsSystem.cs Fix dropping an item on a translated grid (#4027) 2021-05-19 19:26:01 +02:00
HungerSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
InstrumentSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
LatheSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ListeningSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
MedicalScannerSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
MeleeWeaponSystem.cs Melee arc effects are only sent to players inside PVS. 2021-05-12 14:47:56 +02:00
MetabolismSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
MicrowaveSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
MorgueSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
NodeContainerSystem.cs Nodes in entities are now named. (#3825) 2021-04-09 20:47:31 +02:00
NodeGroupSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ParticleAcceleratorPartSystem.cs Remove usages of AnchoredChangedMessage. 2021-05-13 02:05:46 +02:00
PlantSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
PointingSystem.cs Moved VisibilityFlags to EyeComponent (#3716) 2021-03-28 01:37:19 +01:00
ProjectileSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
PuddleSystem.cs SnapGridComponent Removal (#3884) 2021-04-28 10:49:37 -07:00
PullingSystem.cs Add back pull moving (#3635) 2021-04-05 14:08:45 +02:00
RadioSystem.cs Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
ReagentGrinderSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ResearchSystem.cs Update ResearchSystem to not use IEntityQuery. 2021-05-10 20:46:34 +02:00
RoguePointingSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
RoundEndSystem.cs Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
ServerDoorSystem.cs Airlock / firelock code refactor, pseudo-prediction implementation (#3037) 2021-02-12 16:02:14 +01:00
SignalLinkerSystem.cs Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
SingularitySystem.cs Singularity Shaders and a lot of Shader Stuff (#2517) 2021-03-09 02:33:41 -08:00
SolutionAreaEffectSystem.cs Fix SolutionAreaEffectSystem exception when the collection is modified. 2021-05-08 03:26:07 +02:00
SpawnAfterInteractSystem.cs SnapGridComponent Removal (#3884) 2021-04-28 10:49:37 -07:00
StandingStateSystem.cs SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
StorageSystem.cs Makes a lot of entity systems unsubscribe from events on shutdown. 2021-04-09 16:08:12 +02:00
StressTestMovementSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ThirstSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
TriggerSystem.cs Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
VaporSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
VerbSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
WeightlessSystem.cs Makes a lot of entity systems unsubscribe from events on shutdown. 2021-04-09 16:08:12 +02:00
WelderSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
WireHackingSystem.cs Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00