Delta-v/Content.Server/Physics/Controllers
Vera Aguilera Puerto f0c1efed9b Footstep SFX are played on entity coordinates, instead of following the entity.
This prevents client-side "can't play sound" spam when the entity is NaN'd due to PVS.
2021-05-12 14:50:15 +02:00
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ConveyorController.cs Split entity lookups from entity manager (#3747) 2021-04-06 13:31:07 +10:00
MoverController.cs Footstep SFX are played on entity coordinates, instead of following the entity. 2021-05-12 14:50:15 +02:00
PullController.cs Pull controller manages velocity better than it did before. (#3945) 2021-05-11 18:32:11 +10:00
SingularityController.cs Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00