..
Components
make thief a subgamemode ( #25740 )
2024-03-02 11:33:24 -05:00
VariationPass
Revert "Fix chat bubbles ( #25643 )" ( #25645 )
2024-02-28 00:51:20 +11:00
DeathMatchRuleSystem.cs
Revert "Fix chat bubbles ( #25643 )" ( #25645 )
2024-02-28 00:51:20 +11:00
GameRulePrototype.cs
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
GameRuleSystem.Utility.cs
Refactor antag rule code ( #23445 )
2024-02-29 17:25:10 +11:00
GameRuleSystem.cs
Refactor antag rule code ( #23445 )
2024-02-29 17:25:10 +11:00
GenericAntagRuleSystem.cs
move ninja objectives code into generic antag system ( #20186 )
2023-09-21 07:33:18 -07:00
InactivityTimeRestartRuleSystem.cs
Un-revert IPlayerManager refactor ( #21244 )
2023-10-28 09:59:53 +11:00
KillCalloutRuleSystem.cs
Move ActorComponent to shared ( #21293 )
2023-10-29 04:21:02 +11:00
MaxTimeRestartRuleSystem.cs
Gamerule Entities, Take 2 ( #15765 )
2023-04-25 20:23:14 -04:00
NukeopsRuleSystem.cs
Refactor antag rule code ( #23445 )
2024-02-29 17:25:10 +11:00
PiratesRuleSystem.cs
Refactor antag rule code ( #23445 )
2024-02-29 17:25:10 +11:00
RespawnRuleSystem.cs
Obsolete refactor - ConnectedClient to Channel ( #24409 )
2024-01-23 09:14:13 +11:00
RevolutionaryRuleSystem.cs
Refactor antag rule code ( #23445 )
2024-02-29 17:25:10 +11:00
RoundstartStationVariationRuleSystem.cs
Roundstart variation game rules ( #24397 )
2024-01-30 21:52:35 -08:00
SandboxRuleSystem.cs
Gamerule Entities, Take 2 ( #15765 )
2023-04-25 20:23:14 -04:00
SecretRuleSystem.cs
Roundstart variation game rules ( #24397 )
2024-01-30 21:52:35 -08:00
SubGamemodesSystem.cs
make thief a subgamemode ( #25740 )
2024-03-02 11:33:24 -05:00
ThiefRuleSystem.cs
make thief a subgamemode ( #25740 )
2024-03-02 11:33:24 -05:00
TraitorRuleSystem.cs
Refactor antag rule code ( #23445 )
2024-02-29 17:25:10 +11:00
ZombieRuleSystem.cs
Refactor antag rule code ( #23445 )
2024-02-29 17:25:10 +11:00