Delta-v/Content.Server/GameTicking/Rules
deltanedas 7f060eb129
make thief a subgamemode (#25740)
* add SubGamemodes comp/sys

* remove RuleChance from thief rule

* use SubGamemodes for adding thief rule instead of adding ThiefRule component to random gamemodes

* clean up thief rule prototype

* add better logging + end rule if it fails to start

* march 1st incident

* preset ops

* the dreaded

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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-03-02 11:33:24 -05:00
..
Components make thief a subgamemode (#25740) 2024-03-02 11:33:24 -05:00
VariationPass Revert "Fix chat bubbles (#25643)" (#25645) 2024-02-28 00:51:20 +11:00
DeathMatchRuleSystem.cs Revert "Fix chat bubbles (#25643)" (#25645) 2024-02-28 00:51:20 +11:00
GameRulePrototype.cs Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
GameRuleSystem.Utility.cs Refactor antag rule code (#23445) 2024-02-29 17:25:10 +11:00
GameRuleSystem.cs Refactor antag rule code (#23445) 2024-02-29 17:25:10 +11:00
GenericAntagRuleSystem.cs move ninja objectives code into generic antag system (#20186) 2023-09-21 07:33:18 -07:00
InactivityTimeRestartRuleSystem.cs Un-revert IPlayerManager refactor (#21244) 2023-10-28 09:59:53 +11:00
KillCalloutRuleSystem.cs Move ActorComponent to shared (#21293) 2023-10-29 04:21:02 +11:00
MaxTimeRestartRuleSystem.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
NukeopsRuleSystem.cs Refactor antag rule code (#23445) 2024-02-29 17:25:10 +11:00
PiratesRuleSystem.cs Refactor antag rule code (#23445) 2024-02-29 17:25:10 +11:00
RespawnRuleSystem.cs Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-23 09:14:13 +11:00
RevolutionaryRuleSystem.cs Refactor antag rule code (#23445) 2024-02-29 17:25:10 +11:00
RoundstartStationVariationRuleSystem.cs Roundstart variation game rules (#24397) 2024-01-30 21:52:35 -08:00
SandboxRuleSystem.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
SecretRuleSystem.cs Roundstart variation game rules (#24397) 2024-01-30 21:52:35 -08:00
SubGamemodesSystem.cs make thief a subgamemode (#25740) 2024-03-02 11:33:24 -05:00
ThiefRuleSystem.cs make thief a subgamemode (#25740) 2024-03-02 11:33:24 -05:00
TraitorRuleSystem.cs Refactor antag rule code (#23445) 2024-02-29 17:25:10 +11:00
ZombieRuleSystem.cs Refactor antag rule code (#23445) 2024-02-29 17:25:10 +11:00