Delta-v/Content.Server/StationEvents
Rainfey 4e6c59cfe5
Refactor antag rule code (#23445)
* Initial Pass, Rev, Thief

* Zombie initial pass

* Rebase, Traitor

* Nukeops, More overloads

* Revert RevolutionaryRuleComponent

* Use TryRoundStartAttempt, Rewrite nukie spawning

* Comments, Add task scheduler to GameRuleSystem

* Zombie initial testing done

* Sort methods, rework GameRuleTask

* Add CCVar, Initial testing continues

* Might as well get rid of the obsolete logging

* Oops, i dont know how to log apparently

* Suggested formatting fixes

* Suggested changes

* Fix merge issues

* Minor optimisation

* Allowed thief to choose other antags

* Review changes

* Spawn items on floor first, then inserting

* minor tweaks

* Shift as much as possible to ProtoId<>

* Remove unneeded

* Add exclusive antag attribute

* Fix merge issues

* Minor formatting fix

* Convert to struct

* Cleanup

* Review cleanup (need to test a lot)

* Some fixes, (mostly) tested

* oop

* Pass tests (for real)

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Co-authored-by: Rainfall <rainfey0+git@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
2024-02-29 17:25:10 +11:00
..
Components Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
Events Refactor antag rule code (#23445) 2024-02-29 17:25:10 +11:00
BasicStationEventSchedulerSystem.cs basic station event commands (#20371) 2023-09-24 12:46:35 -05:00
EventManagerSystem.cs Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
RampingStationEventSchedulerSystem.cs Don't double-dip survival intensity scaling (#25570) 2024-02-25 14:04:51 -08:00