Delta-v/Resources/Prototypes/Reagents
Errant ecd2d5a644
Alerts for breathing plasma/tritium (#24484)
* Alert autoremove v0

* Code cleanup and timing

* comment

* Tritium, code compression

* not resolving manually

* reduced lookups, new comp

* fix-fix yes

* use RemCompDeferred, handle OnUnpaused

* missed a todo

* entitysystem resolve

* remove unnecessary component updates

* remove AlertState from comp, move EntityUnpausedEvent actions to AlertStateComponent's Timespan

* Code cleanup

* comments

* combines AutoRemove input into Clear

* minor logic adjustment that does not really change anything but is less ambiguous
2024-03-03 01:07:05 +11:00
..
Consumable Add fill level sprites for all the drinks (#25319) 2024-02-20 23:17:56 -07:00
Materials Adds minable salt "ore" (#25324) 2024-02-26 16:34:15 -07:00
biological.yml Fix xeno and dragon blood levels (#25442) 2024-02-21 21:54:15 -05:00
botany.yml Rename Miasma to Ammonia (#22791) 2023-12-20 21:19:50 -07:00
chemicals.yml Adding intermediate industrial chems (#22614) 2023-12-24 14:12:36 -05:00
cleaning.yml Remove soapy water (#24301) 2024-02-03 15:23:34 +11:00
elements.yml Fix iron/copper being overtuned (infinite blood exploit!) (#25678) 2024-02-28 16:56:22 -05:00
fun.yml Juice that makes you Weh! (but real!) (#25132) 2024-02-26 00:54:07 +11:00
gases.yml Alerts for breathing plasma/tritium (#24484) 2024-03-03 01:07:05 +11:00
medicine.yml Spaceman's Trumpet and Lily (#25090) 2024-02-20 23:49:39 -07:00
narcotics.yml Revert "Cigarettes now do very minor cellular damage" (#24568) 2024-01-26 01:50:03 -08:00
pyrotechnic.yml More pirate weapon content(two new cannon ammo types, a musket and flintlock resprite and rebalance) (#23408) 2024-01-09 15:23:11 +03:00
toxins.yml Food poisoning changes (#25418) 2024-02-20 23:12:59 -07:00