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ChemMasterSystem.cs
Content update for UI prediction ( #27214 )
2024-05-03 00:15:32 +02:00
ChemistryGuideDataSystem.cs
Use ECS prototype-reload events ( #22613 )
2023-12-22 23:25:35 +01:00
DeleteOnSolutionEmptySystem.cs
Revert 'Revert 'Solution Entities'' ( #23168 )
2024-01-23 23:00:42 +01:00
HypospraySystem.cs
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-07-25 01:55:29 +02:00
InjectorSystem.cs
Fixed hypo and injector entities going into disposal units ( #28317 )
2024-06-01 17:38:38 +02:00
ReactionMixerSystem.cs
Bartending+: Shaking and Stirring ( #29243 )
2024-08-09 17:33:56 +01:00
ReagentDispenserSystem.cs
Reagent dispenser UI (Again) ( #27958 )
2024-05-18 13:59:16 +02:00
SolutionContainerMixerSystem.cs
Electrolysis and Centrifuge ( #22517 )
2023-12-16 20:30:32 +01:00
SolutionHeaterSystem.cs
Rip out remaining machine upgrades ( #24413 )
2024-01-27 23:43:49 +01:00
SolutionInjectOnEventSystem.cs
Add ValueList import ( #26640 )
2024-04-07 14:24:16 +02:00
SolutionPurgeSystem.cs
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
SolutionRandomFillSystem.cs
Revert 'Revert 'Solution Entities'' ( #23168 )
2024-01-23 23:00:42 +01:00
SolutionRegenerationSystem.cs
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
TransformableContainerSystem.cs
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-07-25 00:17:01 +02:00
VaporSystem.cs
Resolve `'EntitySystem.Get<T>()' is obsolete` in content ( #27936 )
2024-05-18 13:58:55 +02:00