Delta-v/Content.Server/Nutrition/EntitySystems
Plykiya f68b5a8817 Stop eating food if you drop it (#29854)
* Stop eating food if you drop it

* woops, unused param

* comments

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Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:38:27 +01:00
..
AnimalHusbandrySystem.cs Add a system for modifying entity names without causing conflicts (#27863) 2024-07-25 00:17:01 +02:00
CreamPieSystem.cs Fix cream pie bomb when eaten or sliced (#25928) 2024-03-17 14:55:56 +01:00
DrinkSystem.cs Stop eating food if you drop it (#29854) 2024-08-09 17:38:27 +01:00
FatExtractorSystem.cs Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
FlavorProfileSystem.cs Revert 'Revert 'Solution Entities'' (#23168) 2024-01-23 23:00:42 +01:00
FoodSystem.cs Stop eating food if you drop it (#29854) 2024-08-09 17:38:27 +01:00
IngestionBlockerSystem.cs Fix masks not toggling voice mask component (#22506) 2023-12-16 20:24:33 +01:00
SliceableFoodSystem.cs Replace AttachToGridOrMap with DropNextTo (#27950) 2024-05-18 13:57:16 +02:00
SmokingSystem.Cigar.cs Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
SmokingSystem.SmokingPipe.cs Revert 'Revert 'Solution Entities'' (#23168) 2024-01-23 23:00:42 +01:00
SmokingSystem.Vape.cs Move GasMixture to shared (#27480) 2024-05-07 04:00:15 +02:00
SmokingSystem.cs Revert 'Revert 'Solution Entities'' (#23168) 2024-01-23 23:00:42 +01:00
TrashOnSolutionEmptySystem.cs Fix TrashOnSolutionEmptySystem modifying uninitialized entities (#23798) 2024-01-26 22:19:27 +01:00
UtensilSystem.cs Make UtensilSystem and SharpSystem not run AfterInteract if it has already been handled (#25826) 2024-04-21 21:56:50 +02:00