Delta-v/Content.Shared/DoAfter
Pieter-Jan Briers 83ac73e0fc
You can now pry multiple tiles at once (#29231)
* You can now pry multiple tiles at once

* More advanced do after duplicate checking.

Instead of just saying "lol tile prying can raise duplicates", we now have a system so tile prying can properly distinguish events on 2 different tiles. This is achieved with a virtual function on DoAfterEvent.
2024-07-25 00:38:07 +02:00
..
ActiveDoAfterComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
DoAfter.cs Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
DoAfterArgs.cs Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
DoAfterComponent.cs Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
DoAfterEvent.cs You can now pry multiple tiles at once (#29231) 2024-07-25 00:38:07 +02:00
SharedDoAfterSystem.Update.cs Fix DoAfter attempt event null error (#27280) 2024-05-03 00:09:24 +02:00
SharedDoAfterSystem.cs You can now pry multiple tiles at once (#29231) 2024-07-25 00:38:07 +02:00