* You can now pry multiple tiles at once * More advanced do after duplicate checking. Instead of just saying "lol tile prying can raise duplicates", we now have a system so tile prying can properly distinguish events on 2 different tiles. This is achieved with a virtual function on DoAfterEvent. |
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|---|---|---|
| .. | ||
| ActiveDoAfterComponent.cs | ||
| DoAfter.cs | ||
| DoAfterArgs.cs | ||
| DoAfterComponent.cs | ||
| DoAfterEvent.cs | ||
| SharedDoAfterSystem.Update.cs | ||
| SharedDoAfterSystem.cs | ||