Delta-v/Content.Server
nikthechampiongr bcbe2ec1af
Cleanup ExecutionSystem (#24382)
* Creat Execution Component and add to sharp items

* Kill Server ExecutionSystem. Create ExecutionSystem in shared. Create ActiveExecution Component.
Transferred the Execution system into shared. Heavily re-wrote the system in order to reduce duplication,
and remove gun code from the system.
The melee weapon modifier which was dependant on swing rate was removed.

The ActiveExecutionComponent was created in order to apply the damage modifier to the shot from a gun execution.
It is added just before the gun fires and removed after an attempt is made.

* Fix bugs

The execution completed text will now only show up if the gun fires.

The client also no longer crashes because I forgot to network the component.

* Remove clumsy text

* Make BaseSword abstract

* Add ExecutionComponent to every weapon

* Fix bug

* Remove execution comp from battery weapons

Currently the gun system does not have a way to alter hitscan damage like it does with projectiles.

* Cleanup

* Revert "Remove clumsy text"

This reverts commit a46da6448d5d179a4e936f9213d5622bedb58a16.

* Actually fix the ExecutionSystem

Everything about the shot goes through the gun system now.
The Damage multiplier is only applied when a projectile impacts the target so people that get in the way don't get hit
with 9 times damage for no reason.

In order to make suicides work I needed to create fake EntityCoordinates because the gun system and the projectile
system do not play well with a projectile that has the same start and end position.

* Make launchers able to execute

* Fix prediction bug

The OnAmmoShotEvent is only raised on the server.

* Readd ability for clowns to accidentally shoot themselves while executing

* Cleanup

* Reset melee cooldown to initial value

* Address reviews fix bug

Addressed reviews on overriding messages.
Now I actually mark doafters as handled.
Return normal cooldown to some meleeweapons I forgot on the previous commit.

* Address Reviews

Remove duplication

* Exorcise codebase

Remove evil null coercion that I was sure I removed a while ago

* Address reviews again

* Remove melee weapon attack logic and rely on the system. Remove gun and
melee checks.

* Make system functional again and cleanup

* Remove code I forgot to remove

* Cleanup

* stalled

* Selectively revert gun penetration

The collision layer check doesn't work and I don't have time to fix it.

* Fixes

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-02-25 22:07:10 +11:00
..
Abilities/Mime Moves muted to shared (#25374) 2024-02-21 15:53:46 -05:00
Access Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Actions Action container rejig (#20260) 2023-09-23 18:49:39 +10:00
Acz Port python packaging to Content.Packaging (#21458) 2023-11-07 09:53:59 +11:00
Administration Predict doors and airlocks (#25419) 2024-02-23 10:01:31 +11:00
Advertise Reduce vendor thank you message spam and add variety (#23746) 2024-01-08 18:34:47 -07:00
Advertisements Reduce vendor thank you message spam and add variety (#23746) 2024-01-08 18:34:47 -07:00
Afk Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Alert Emergency revert for pulling (#24923) 2024-02-03 10:32:30 -08:00
AlertLevel Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Ame Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Animals Revert 'Revert 'Solution Entities'' (#23168) 2023-12-29 08:47:43 -04:00
Announcements Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Anomaly Anomaly Synchronizer + Signallers tweaks (#24461) 2024-02-13 17:19:22 -05:00
Antag Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-23 09:14:13 +11:00
Arcade Lock Anomaly generator to research access (#24464) 2024-02-01 19:45:24 +11:00
Armor Add price multiplier for armor component (#24561) 2024-01-25 17:04:01 -05:00
Atmos Diona Nymphs & Splitting (#24630) 2024-02-16 18:54:44 -08:00
Audio Use ECS prototype-reload events (#22613) 2023-12-23 01:13:45 +11:00
BarSign/Systems Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Beam Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
Bed Lock Anomaly generator to research access (#24464) 2024-02-01 19:45:24 +11:00
Bible UseDelay + ItemCooldown merge (#22502) 2024-01-03 21:33:09 -04:00
Body Death acidifier fix (#25251) 2024-02-14 17:37:56 -08:00
Botany Crop harvest int cast fix (#25453) 2024-02-22 11:19:50 +11:00
Buckle/Systems Powered stasis bed prevents body decay (#23520) 2024-01-09 01:40:52 -05:00
CPUJob/JobQueues/Queues Move jobQueue to engine (#16443) 2023-05-15 12:47:12 +10:00
Cabinet predict itemcabinet (#14045) 2023-02-12 02:35:05 +00:00
Camera Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
CardboardBox the boxening (#22643) 2023-12-17 02:55:40 -07:00
Cargo Made ordering multiple crates at cargo order multiple crates (#25518) 2024-02-25 18:36:22 +11:00
CartridgeLoader Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
CharacterInfo Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
Charges Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Chat Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Chemistry Predict Injector (syringes), cleanup (#25235) 2024-02-14 16:05:01 -07:00
Chunking Optimise DecalOverlay (#25266) 2024-02-23 18:12:23 +11:00
Cloning Lock Anomaly generator to research access (#24464) 2024-02-01 19:45:24 +11:00
Clothing Move MaskComponent to shared and add toggle events (#22395) 2023-12-12 19:02:35 -07:00
Cluwne Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
CombatMode Fix hostile simplemob rotation (#20900) 2023-10-14 00:15:20 -07:00
Commands Action, Action Container, and Action Upgrade changes (#24005) 2024-01-14 23:37:38 -07:00
Communications Predict two-way levers (#25043) 2024-02-11 14:19:45 +11:00
Configurable Move ActorComponent to shared (#21293) 2023-10-29 04:21:02 +11:00
Connection Cvar to allow whitelisted players to bypass panic bunker (#23885) 2024-01-14 16:27:32 +11:00
Construction Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Containers Content ecs containers (#22484) 2023-12-28 01:30:03 -04:00
Coordinates Kill `SharedEntityExtensions` and all popup extensions (#20909) 2023-10-16 16:56:09 +11:00
Crayon Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
CrewManifest Make department / job list sorting consistent. (#25486) 2024-02-23 15:04:44 +11:00
CriminalRecords/Systems move criminal records console component to shared (#24957) 2024-02-05 23:55:39 +11:00
Cuffs Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Damage Diona Nymphs & Splitting (#24630) 2024-02-16 18:54:44 -08:00
Database Fix admin notes and database time nonsense. (#25280) 2024-02-20 10:13:31 +01:00
Decals Optimise DecalOverlay (#25266) 2024-02-23 18:12:23 +11:00
Defusable Move grenade components to shared (#22691) 2024-02-02 00:29:01 +11:00
Destructible Fix spawning glass shard for each glass sheet in stack (#25308) 2024-02-16 13:42:43 -05:00
DetailExaminable Hide flavor text if identity hidden (#19635) 2023-08-30 09:38:16 +10:00
DeviceLinking Predict doors and airlocks (#25419) 2024-02-23 10:01:31 +11:00
DeviceNetwork Predict two-way levers (#25043) 2024-02-11 14:19:45 +11:00
Devour Content ecs containers (#22484) 2023-12-28 01:30:03 -04:00
Dice Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
Discord Relay custom votes to a webhook (#18561) 2023-12-14 20:03:32 -08:00
Disposal Fix disposals bins not automatically flushing after an object is inserted (#25233) 2024-02-15 15:52:52 -05:00
DoAfter More DoAfter Changes (#14609) 2023-04-02 21:13:48 -04:00
Doors Predict doors and airlocks (#25419) 2024-02-23 10:01:31 +11:00
Dragon Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
Drunk Drunk Shader (#8910) 2022-06-23 14:33:25 +10:00
EUI Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-23 09:14:13 +11:00
Effects Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Electrocution Rebalances electrocution damage to a log scale (#24829) 2024-02-05 10:47:52 -08:00
Emoting Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Emp Adds Duration to EMP Event (#18437) 2023-09-18 08:28:05 -04:00
Engineering Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
Ensnaring Content ecs containers (#22484) 2023-12-28 01:30:03 -04:00
EntityList Un-revert IPlayerManager refactor (#21244) 2023-10-28 09:59:53 +11:00
Entry Add new "OptionsVisualizer" (#25128) 2024-02-17 15:52:11 -05:00
Examine Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-23 09:14:13 +11:00
Explosion Voice trigger fixes, death acidifier typos (#24941) 2024-02-20 23:57:23 -07:00
Extinguisher Fixed Fire Extinguisher safety range (#25534) 2024-02-25 13:29:16 +11:00
Eye/Blinding Lock Anomaly generator to research access (#24464) 2024-02-01 19:45:24 +11:00
Fax Fax machines can print from text file (#23262) 2024-02-14 12:14:51 +11:00
Flash Shadow anomaly returns (#24629) 2024-02-13 17:12:32 -05:00
Fluids Remove soapy water (#24301) 2024-02-03 15:23:34 +11:00
Forensics Lock Anomaly generator to research access (#24464) 2024-02-01 19:45:24 +11:00
Friends Add mob retaliation (#19901) 2023-10-06 17:56:18 -07:00
GameTicking Remove the ability for command or any antag-safe role from being initial infected in zombie mode (#25529) 2024-02-24 21:40:49 -05:00
Gateway Lock Anomaly generator to research access (#24464) 2024-02-01 19:45:24 +11:00
Gatherable Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
GenericAntag Store ninja objectives in conditions 2 (#20894) 2024-01-29 15:06:32 +11:00
Ghost Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-23 09:14:13 +11:00
GhostKick Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-23 09:14:13 +11:00
Glue Fixed GluedComponent interactions with metamorphic glasses (#24943) 2024-02-07 16:43:44 -07:00
Gravity Rip out remaining machine upgrades (#24413) 2024-01-23 09:13:04 +11:00
Guardian Make some damage sources not cancel do afters (#24635) 2024-01-28 10:51:54 +11:00
GuideGenerator Make some prototypes use frozen collections (#22576) 2023-12-25 15:12:22 +11:00
Hands/Systems Tiny shove fix. (#25353) 2024-02-21 15:01:45 +11:00
HealthExaminable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Holiday Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Holosign Fix: Holosigns can be stored again (#25249) 2024-02-14 19:06:11 -06:00
HotPotato Hot potato on fire (#16017) 2023-05-06 20:30:16 +10:00
Humanoid Replace EntityUid parsing with NetEntity (#23474) 2024-01-04 11:04:31 +11:00
IP Dependency update / fixes / skrungle bungle (#23745) 2024-01-12 23:22:01 +01:00
IdentityManagement Content ecs containers (#22484) 2023-12-28 01:30:03 -04:00
IgnitionSource UseDelay + ItemCooldown merge (#22502) 2024-01-03 21:33:09 -04:00
ImmovableRod Destruction & impact sound rework pass 1 (#24282) 2024-01-19 10:33:07 -05:00
Implants Fix scram implant's teleportation out of containers (#24827) 2024-02-07 16:41:11 -07:00
Info Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Instruments Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Interaction Generalize tile prying to any tool quality (#24432) 2024-01-22 23:45:40 -08:00
Inventory Virtual items cleanup (#23912) 2024-01-14 21:18:47 +11:00
IoC Revert "Game server api (#23129)" (#23672) 2024-01-07 02:04:21 -08:00
Item Virtual items cleanup (#23912) 2024-01-14 21:18:47 +11:00
Jittering Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
Jobs Replace EntityUid parsing with NetEntity (#23474) 2024-01-04 11:04:31 +11:00
KillTracking DamageSpecifier Total => GetTotal (#24160) 2024-01-21 18:59:14 -07:00
Kitchen Microwave UX enhancements (#24547) 2024-02-13 17:16:00 -05:00
Labels/Label Localize preset labels on chem dispenser (#24617) 2024-01-28 14:31:16 -08:00
LandMines Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Lathe Lock Anomaly generator to research access (#24464) 2024-02-01 19:45:24 +11:00
Light Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Lightning Adds explosion when attempting to microwave metal / bugfix (#23887) 2024-01-23 18:59:09 -04:00
Lock Lock Anomaly generator to research access (#24464) 2024-02-01 19:45:24 +11:00
Lube Revert 'Revert 'Solution Entities'' (#23168) 2023-12-29 08:47:43 -04:00
Magic Predict doors and airlocks (#25419) 2024-02-23 10:01:31 +11:00
MagicMirror Lock Anomaly generator to research access (#24464) 2024-02-01 19:45:24 +11:00
Mapping Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Maps Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-23 09:14:13 +11:00
MassMedia Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Materials Rip out remaining machine upgrades (#24413) 2024-01-23 09:13:04 +11:00
Mech Suffocation alerts for nitrogen breathers (#24373) 2024-01-23 15:17:40 -05:00
Medical fix: #25102 cryo pod now uses health-analyzer system to update body state in UI (#25109) 2024-02-21 17:47:23 +03:00
Mind Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Mindshield Fix not removing RevolutionaryRoleComponent from minds on mindshield application (#20832) 2023-10-11 18:14:00 -04:00
Mining Add linter-friendly WeightedRandom prototypes (#18729) 2023-08-06 12:31:25 +10:00
MoMMI Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
Mobs Moves muted to shared (#25374) 2024-02-21 15:53:46 -05:00
Morgue Examine prediction (#23565) 2024-01-06 17:53:13 +11:00
Motd Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
MouseRotator Mouse rotator system (#19267) 2023-09-23 15:45:13 +10:00
Mousetrap Fix clientside storage Whitelists (#24063) 2024-02-02 00:33:57 +11:00
Movement Inventory slot enumerator rejig (#21788) 2023-12-08 08:20:51 +11:00
NPC Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
NameIdentifier Chill bounties + fixes (#23411) 2024-01-03 17:34:47 -07:00
Ninja Store ninja objectives in conditions 2 (#20894) 2024-01-29 15:06:32 +11:00
NodeContainer Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-23 09:14:13 +11:00
Nuke Nuke fancification (#25297) 2024-02-15 16:26:45 -08:00
NukeOps Lock Anomaly generator to research access (#24464) 2024-02-01 19:45:24 +11:00
Nutrition Add prediction to Openable (#25477) 2024-02-23 12:09:43 +11:00
Objectives Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
PAI Move ActorComponent to shared (#21293) 2023-10-29 04:21:02 +11:00
PDA Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Paper Add sfx for writing on paper (#25257) 2024-02-16 16:48:18 -07:00
Parallax Optimise DecalOverlay (#25266) 2024-02-23 18:12:23 +11:00
ParticleAccelerator PA control box part detection fix (#24356) 2024-01-21 20:17:17 +11:00
Payload/EntitySystems Examine prediction (#23565) 2024-01-06 17:53:13 +11:00
Physics Emergency revert for pulling (#24923) 2024-02-03 10:32:30 -08:00
Pinpointer Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Placement Merge `ActorSystem` and `IPlayerManager` (#21314) 2023-11-11 13:08:10 +11:00
Plants Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
Players Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-23 09:14:13 +11:00
PneumaticCannon Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-01-29 10:32:42 +11:00
Pointing Travelling pointing arrows, brains can no longer point (#24864) 2024-02-03 19:09:20 +11:00
Points Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
Polymorph Cleanups PolymorphSystem/Components/Prototypes (#23721) 2024-02-01 23:17:02 +11:00
Popups Make popups nullable (#24802) 2024-02-01 23:25:58 -05:00
Power Predict two-way levers (#25043) 2024-02-11 14:19:45 +11:00
PowerCell Speed Boots [Tier 3 Civ-Service] (#21438) 2023-11-07 18:25:43 -07:00
PowerSink Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
Prayer Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-23 09:14:13 +11:00
Preferences/Managers Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-23 09:14:13 +11:00
Procedural Make procgen use weighted variants (#24669) 2024-01-29 13:41:59 +11:00
Projectiles Cleanup ExecutionSystem (#24382) 2024-02-25 22:07:10 +11:00
Pulling Emergency revert for pulling (#24923) 2024-02-03 10:32:30 -08:00
Puppet Moves muted to shared (#25374) 2024-02-21 15:53:46 -05:00
Radiation Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Radio Changed radio jammer wattage from 6 -> 2 (#25432) 2024-02-22 18:32:43 +11:00
RandomAppearance Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
RandomMetadata Remove usages of obsolete MetaDataComponent setters (#19582) 2023-08-28 19:20:31 +10:00
RatKing Rename Miasma to Ammonia (#22791) 2023-12-20 21:19:50 -07:00
Remotes Predict doors and airlocks (#25419) 2024-02-23 10:01:31 +11:00
Repairable Predict tile-prying (#21167) 2023-10-24 00:20:33 +11:00
RequiresGrid Add RequiresGrid component (#23394) 2024-02-22 22:26:02 +11:00
Research Lock Anomaly generator to research access (#24464) 2024-02-01 19:45:24 +11:00
Resist Remove contests (#25425) 2024-02-20 23:39:52 -07:00
Respawn Revert "Remove most usages of obsolete TransformComponent methods (#1… (#19714) 2023-09-01 12:30:29 +10:00
Revenant DamageSpecifier Total => GetTotal (#24160) 2024-01-21 18:59:14 -07:00
Revolutionary better deconversion (#23315) 2024-01-14 14:20:35 +11:00
Roles Store ninja objectives in conditions 2 (#20894) 2024-01-29 15:06:32 +11:00
Rotatable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Rotation Fix rotation visuals desync & appearance state spam (#23016) 2023-12-26 16:32:25 -07:00
RoundEnd Predict two-way levers (#25043) 2024-02-11 14:19:45 +11:00
Salvage Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Sandbox Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-23 09:14:13 +11:00
Screens Hallway textscreens (#24189) 2024-01-27 08:51:24 -05:00
SensorMonitoring Predict two-way levers (#25043) 2024-02-11 14:19:45 +11:00
Sericulture Sericulture fixes (#19193) 2023-10-01 16:46:09 -04:00
ServerInfo Launcher info links. (#12781) 2022-12-02 17:23:43 -08:00
ServerUpdates Un-revert IPlayerManager refactor (#21244) 2023-10-28 09:59:53 +11:00
Shuttles Predict doors and airlocks (#25419) 2024-02-23 10:01:31 +11:00
Silicons Diona Nymphs & Splitting (#24630) 2024-02-16 18:54:44 -08:00
Singularity Make radiation collector a power supplier (#24978) 2024-02-06 11:32:39 -05:00
Solar Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
Sound Lock Anomaly generator to research access (#24464) 2024-02-01 19:45:24 +11:00
Spawners Client customization late-join spawner priority for arrivals/cryostorage (#24586) 2024-02-01 21:12:09 +11:00
Species/Systems Fix nymphs being deleted immediatly after spawning (#25344) 2024-02-17 09:38:21 -07:00
Speech Moves muted to shared (#25374) 2024-02-21 15:53:46 -05:00
Spider Spiders Buff and critters change (#13377) 2023-01-22 18:50:05 -04:00
SprayPainter spray painter rework (#23287) 2024-02-02 09:30:46 +11:00
Spreader The glowing forest anomaly (#24351) 2024-01-20 17:31:12 -08:00
Sprite Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393) 2024-01-03 17:39:00 -07:00
Stack Storage CanInsert() tweaks (#21623) 2023-11-13 23:43:03 +11:00
Standing Revert "Remove most usages of obsolete TransformComponent methods (#1… (#19714) 2023-09-01 12:30:29 +10:00
Station Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
StationEvents Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
StationRecords Make department / job list sorting consistent. (#25486) 2024-02-23 15:04:44 +11:00
Stealth Cardboard Box and Stealth Components (#11569) 2022-10-10 09:17:53 +11:00
Sticky Content ecs containers (#22484) 2023-12-28 01:30:03 -04:00
Storage Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Store Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Strip Clarify stripping logs (#25190) 2024-02-15 13:36:43 -06:00
Stunnable Added display for amount of hits left in stun batons/stun prods. (#25141) 2024-02-11 23:36:06 -07:00
SubFloor Make trays clientside (#14826) 2023-03-31 14:40:38 +11:00
SurveillanceCamera Predict two-way levers (#25043) 2024-02-11 14:19:45 +11:00
Tabletop Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-23 09:14:13 +11:00
Teleportation Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
Temperature Add events for TemperatureProtection and PressureProtection (#25165) 2024-02-13 23:44:47 -08:00
Terminator exterminator midround minor antag (#19946) 2023-12-24 20:16:56 -07:00
Tesla Tesla Gun (#23175) 2024-01-06 18:18:35 +11:00
Thief Thief hotfix (#22976) 2023-12-27 12:42:15 -08:00
Tiles Incendiary projectiles and lava firestack reduction (#23479) 2024-01-08 00:41:42 -05:00
Tips Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Toilet Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
Tools Remove drones, fix InnateToolSystem (#25372) 2024-02-20 23:23:04 -07:00
Toolshed/Commands Un-revert IPlayerManager refactor (#21244) 2023-10-28 09:59:53 +11:00
Traitor Replace EntityUid parsing with NetEntity (#23474) 2024-01-04 11:04:31 +11:00
Traits Unrevivable trait (#24226) 2024-01-20 13:22:15 +11:00
UserInterface Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
VendingMachines Lock Anomaly generator to research access (#24464) 2024-02-01 19:45:24 +11:00
Verbs Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-23 09:14:13 +11:00
VoiceMask Fix sloshing electricity & enable SpeechVerb masking (#24238) 2024-01-23 17:12:18 -05:00
Voting Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-23 09:14:13 +11:00
Wagging Stop wagging tails on crit (#25323) 2024-02-17 16:33:10 -05:00
Warps Default warp point names (#21017) 2023-10-16 16:39:39 +11:00
Weapons Cleanup ExecutionSystem (#24382) 2024-02-25 22:07:10 +11:00
Weather Rename WorldMap to MapId (#14857) 2023-03-27 22:40:57 +11:00
Whitelist Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-23 09:14:13 +11:00
Wires Predict doors and airlocks (#25419) 2024-02-23 10:01:31 +11:00
Worldgen Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Xenoarchaeology Gibbing refactor (Per-part gibbing and giblet throwing!) (#24989) 2024-02-10 15:37:06 -08:00
Zombies Remove drones, fix InnateToolSystem (#25372) 2024-02-20 23:23:04 -07:00
AssemblyInfo.cs Add test to load all config presets (#20705) 2023-10-06 19:31:08 -07:00
Content.Server.csproj Switch project files to C# 12. (#25487) 2024-02-23 15:02:59 +11:00
Content.Server.csproj.DotSettings Electrocution. (#4958) 2021-10-25 16:21:56 +02:00
GlobalUsings.cs Global usings (#6472) 2022-02-05 11:39:36 -07:00
Program.cs Content.{Client,Server} are now Exes that can be ran. 2020-01-22 20:17:32 +01:00