Delta-v/Content.Shared
Leon Friedrich bd4597c5ca
Fix action state handling bug (#25395)
* Rejig action state handling

* Fix entity arg

* Fix deserialization
2024-02-20 13:08:41 +11:00
..
APC Resolves ApcVisualizer is Obsolete (#13898) 2023-05-07 22:17:29 -04:00
Access Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
ActionBlocker Use can attach check on shot attempt (#24396) 2024-01-22 23:15:00 -05:00
Actions Fix action state handling bug (#25395) 2024-02-20 13:08:41 +11:00
Administration Adds a massban flag to the admin flags (#25327) 2024-02-17 21:32:21 +01:00
Alert Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
AlertLevel Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Ame Added Warning state for AME (#24699) 2024-02-01 19:40:57 +11:00
Anomaly Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Antag Rev Components are no longer leaked + Rev and Zombie icon visibility to ghosts is now controlled by a cvar (#22194) 2024-02-02 00:08:03 +11:00
Arcade Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Armor Add price multiplier for armor component (#24561) 2024-01-25 17:04:01 -05:00
Atmos LockVisualizer (#25224) 2024-02-16 16:52:31 -07:00
Audio Audio fixes (#22324) 2023-12-11 21:26:55 +11:00
BarSign Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Beam Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Bed Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Beeper Fixing performance issue with Proximity Detector (#23557) 2024-01-06 17:04:33 -08:00
Bible Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Blocking Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Body Death acidifier fix (#25251) 2024-02-14 17:37:56 -08:00
Botany Fix clientside storage Whitelists (#24063) 2024-02-02 00:33:57 +11:00
Bql Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Buckle Emergency revert for pulling (#24923) 2024-02-03 10:32:30 -08:00
Burial Grave digging and decomposition (#23646) 2024-01-14 11:47:31 -05:00
CCVar Add new "OptionsVisualizer" (#25128) 2024-02-17 15:52:11 -05:00
Cabinet Fix item cabinet's visual state desyncing when toggled by a different client in view (#22759) 2023-12-20 11:38:03 +11:00
Camera Remove SharedEye (but content) (#19481) 2023-09-11 16:15:23 +10:00
CardboardBox Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Cargo Rip out remaining machine upgrades (#24413) 2024-01-23 09:13:04 +11:00
CartridgeLoader Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
CharacterInfo Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
Charges Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Chasm Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
Chat Add option for character name colors in chat & move coloration to clientside (#24625) 2024-02-10 22:38:55 -08:00
Chemistry Make metamorphic glasses use last solution's empty sprite (#25322) 2024-02-19 15:32:34 -07:00
Climbing Fix ClimbSystem removing the climbing fixture when it still has contacts (#24756) 2024-01-31 13:10:57 +11:00
Cloning Rip out remaining machine upgrades (#24413) 2024-01-23 09:13:04 +11:00
Clothing Fix action state handling bug (#25395) 2024-02-20 13:08:41 +11:00
Cluwne Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CombatMode Pacifism rework (#23037) 2023-12-27 02:55:48 -07:00
Communications Hallway textscreens (#24189) 2024-01-27 08:51:24 -05:00
Computer ECS ComputerVisualizer (#13289) 2023-01-15 00:01:47 -04:00
Configurable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Construction Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
ContainerHeld AutoCompState + ItemToggle fixes (#23422) 2024-01-03 17:24:02 +11:00
Containers Add limited-reagent dispensers (#23907) 2024-01-17 16:43:48 -05:00
Conveyor Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Coordinates Fix GravityGridTest (#23348) 2024-01-02 17:24:01 +11:00
Crayon Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CrewManifest Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
CriminalRecords move criminal records console component to shared (#24957) 2024-02-05 23:55:39 +11:00
Cuffs Emergency revert for pulling (#24923) 2024-02-03 10:32:30 -08:00
Damage Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Dataset Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Decals Use IComponentState for compstates (#21905) 2024-01-04 13:50:48 +11:00
Defusable Hardbombs & Defusables (#15380) 2023-09-11 18:42:38 -07:00
Destructible Adds explosion when attempting to microwave metal / bugfix (#23887) 2024-01-23 18:59:09 -04:00
DeviceLinking make linking logic gates 1000% better (#25041) 2024-02-11 23:45:51 -07:00
DeviceNetwork make linking logic gates 1000% better (#25041) 2024-02-11 23:45:51 -07:00
Devour Content ecs containers (#22484) 2023-12-28 01:30:03 -04:00
Dice Update dice state handling (#23643) 2024-01-06 17:30:21 -08:00
Directions Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00
Disposal Add sounds when inserting/missing into a disposal (#22077) 2023-12-02 12:19:32 -05:00
DoAfter Fix error when starting a DoAfter while handling one on the same entity (#24218) 2024-01-18 00:01:58 -08:00
Doors Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
DragDrop Climbing refactor (#20516) 2023-10-10 16:41:11 -07:00
Dragon Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
DrawDepth Cobwebs (#19623) 2023-09-09 23:37:56 -04:00
Drone Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
Drugs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Drunk Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Effects Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Electrocution Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Emag Fix borg becoming emag immune if emag attempted with panel closed. (#23729) 2024-01-10 17:01:38 -05:00
Emoting Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Emp Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Ensnaring Fix bola stam damage, bring back old construction requirements (#21340) 2023-10-29 18:27:43 -04:00
EntityList Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Entry Add a way for bulk abstracting prototypes (#24140) 2024-01-16 21:39:14 -08:00
Eui Fix error when the client gets an Eui state message before its open message (#23610) 2024-01-14 20:18:45 +11:00
Examine Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Exchanger Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Execution Executions (#24150) 2024-01-17 01:45:45 -07:00
Explosion Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Extinguisher Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Eye Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Fax Fax machines can print from text file (#23262) 2024-02-14 12:14:51 +11:00
FixedPoint Solution precision fixes (#25199) 2024-02-16 16:54:27 -07:00
Flash Shadow anomaly returns (#24629) 2024-02-13 17:12:32 -05:00
Fluids Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Foldable Flipped caps real (#24961) 2024-02-10 00:44:19 -08:00
Follower Emergency revert for pulling (#24923) 2024-02-03 10:32:30 -08:00
Forensics Add more DNA interactions (#21989) 2023-12-15 02:52:55 -07:00
Friction Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
GameTicking Save round information into replay_final.yml (#23013) 2024-02-17 21:30:54 +01:00
GameWindow Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Gateway Gateway destinations (#21040) 2023-11-14 19:23:40 -07:00
Ghost Make more fields VV-writeable (#21754) 2023-11-19 12:17:53 -08:00
GhostKick Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
Gibbing Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Glue Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Gravity Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
Guardian Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
HUD Move HUD options to general options tab (#22884) 2023-12-22 23:32:56 -07:00
Hands Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Holiday Automatic holiday sprites (#22929) 2023-12-24 23:52:43 -07:00
HotPotato Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Humanoid Vox names, species prototype cleanup, some cosmetic changes (#24994) 2024-02-14 14:08:45 +11:00
IconSmoothing Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
IdentityManagement Allow IdentityBlocker partial coverage (#24741) 2024-01-30 19:49:19 -08:00
Implants scram implant (#23122) 2024-01-04 05:38:02 -07:00
Info Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
Input keybinds for opening bag/belt & context logic for opening storage window (#22238) 2023-12-08 12:43:37 -06:00
Instruments Remove instruments compref (#19560) 2023-09-12 14:43:06 +10:00
Interaction Emergency revert for pulling (#24923) 2024-02-03 10:32:30 -08:00
Internals Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Inventory Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
IoC Slight localization func cleanup (#11380) 2022-10-18 19:51:18 -07:00
Item Fix item toggles where no sound exists (#24807) 2024-02-01 22:43:06 +11:00
Jittering Reagent grinder jittering (#24190) 2024-01-17 06:14:32 -07:00
Kitchen Microwave UX enhancements (#24547) 2024-02-13 17:16:00 -05:00
Labels Predict StorageComponent (#19682) 2023-09-11 21:20:46 +10:00
Lathe make lathe visuals not required (#24757) 2024-01-31 13:50:40 +11:00
Light Fix clientside storage Whitelists (#24063) 2024-02-02 00:33:57 +11:00
Lightning Tesla (#21124) 2023-12-28 13:11:50 +00:00
Localizations Fix atmos UI decimal separator bug (#23009) 2024-01-04 21:18:09 -08:00
Lock LockVisualizer (#25224) 2024-02-16 16:52:31 -07:00
Lube Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
MachineLinking Remove superseded machine linking code (#18244) 2023-07-24 12:07:35 +10:00
Magic Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
MagicMirror Barber scissors fix (#22895) 2024-01-06 20:19:45 +11:00
Mapping Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Maps Make procgen use weighted variants (#24669) 2024-01-29 13:41:59 +11:00
MassMedia NewsSystem fixes (#23969) 2024-01-12 01:04:55 -07:00
Materials Rip out remaining machine upgrades (#24413) 2024-01-23 09:13:04 +11:00
Maths Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Mech Fix duplicate popups in ripley (#23692) 2024-01-07 16:32:46 -07:00
Medical Content ecs containers (#22484) 2023-12-28 01:30:03 -04:00
MedicalScanner Make Health Analysers UI continuously update (#22449) 2024-02-06 09:20:09 -04:00
Mind Diona Nymphs & Splitting (#24630) 2024-02-16 18:54:44 -08:00
Mindshield/Components Ghetto Mindshield Icon (#20958) 2023-12-02 12:21:10 -05:00
Mining Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Mobs Travelling pointing arrows, brains can no longer point (#24864) 2024-02-03 19:09:20 +11:00
Module Removes unused "ModuleManager" (#11918) 2022-10-14 13:11:19 -07:00
Morgue Fix mispredict when closing a crematorium you are standing over (#20541) 2023-09-27 19:41:07 -04:00
MouseRotator Follow mouse rotation in combat mode (#20433) 2023-09-24 17:22:44 -04:00
Mousetrap Fix clientside storage Whitelists (#24063) 2024-02-02 00:33:57 +11:00
Movement Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
NPC Disable SSD indicator for NPC (#20027) 2023-09-14 22:15:26 -04:00
NameIdentifier Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Ninja Fixes ninja not being able to use abilities (#23748) 2024-01-08 19:15:00 -05:00
NodeContainer Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Nuke Nuke fancification (#25297) 2024-02-15 16:26:45 -08:00
NukeOps Nukeops hud (#21260) 2023-11-05 19:36:08 -07:00
Nutrition Add verbs to Open/Close Openable containers, and add optional seals (#24780) 2024-02-13 17:08:07 -05:00
Objectives New Thief minor antagonist (#21520) 2023-12-24 02:58:28 -07:00
Overlays Add health bar overlays for eye equipment (#21980) 2024-01-04 11:48:57 -05:00
PAI Set pAI up with a static map the pAI can use (#23499) 2024-01-06 18:31:20 +11:00
PDA Adding PAI Slot to PDA (#21086) 2024-01-04 05:56:14 -07:00
Paper Add sfx for writing on paper (#25257) 2024-02-16 16:48:18 -07:00
Parallax Make procgen use weighted variants (#24669) 2024-01-29 13:41:59 +11:00
Payload Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Physics Fix conveyors to allow doors to close over top (#22117) 2023-12-04 16:07:48 -07:00
Pinpointer Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Placeable Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Players Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
PneumaticCannon Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-01-29 10:32:42 +11:00
Pointing Travelling pointing arrows, brains can no longer point (#24864) 2024-02-03 19:09:20 +11:00
Points Remove cloneData parameter from AutoNetworkedField (#20596) 2023-09-30 15:14:16 +10:00
Polymorph Cleanups PolymorphSystem/Components/Prototypes (#23721) 2024-02-01 23:17:02 +11:00
Popups Make popups nullable (#24802) 2024-02-01 23:25:58 -05:00
Power Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
PowerCell Speed Boots [Tier 3 Civ-Service] (#21438) 2023-11-07 18:25:43 -07:00
Prayer Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Preferences randomized sexless species now have epicene gender by default (#25282) 2024-02-19 15:38:06 -07:00
Procedural Salvage magnet revamp (#23119) 2024-01-04 14:25:32 +11:00
Projectiles decelerator nerf and projectile penetration mini refactor (#24032) 2024-01-14 15:39:09 -08:00
Prototypes Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
ProximityDetection Fix master (#23656) 2024-01-07 14:23:25 +11:00
Prying Fix double sound for shutters (#23975) 2024-01-12 13:35:31 -07:00
Pulling Emergency revert for pulling (#24923) 2024-02-03 10:32:30 -08:00
Puppet Rename DummyPuppet to VentriloquistPuppet (#19777) 2023-09-16 14:54:46 +10:00
RCD Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Radiation Set enabled on RadiationSourceComponent to true by default (#22259) 2023-12-08 23:10:00 -05:00
Radio Content ecs containers (#22484) 2023-12-28 01:30:03 -04:00
Random Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
RatKing Rename Miasma to Ammonia (#22791) 2023-12-20 21:19:50 -07:00
Rejuvenate Event-ify Rejuvenate (#11145) 2022-09-15 03:30:56 +10:00
Repairable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Research Lathe Categories (#24247) 2024-01-19 17:45:03 -07:00
Resist Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Respawn Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Revenant revenant emag whitelist (#21849) 2023-11-27 14:39:29 -07:00
Revolutionary Rev Components are no longer leaked + Rev and Zombie icon visibility to ghosts is now controlled by a cvar (#22194) 2024-02-02 00:08:03 +11:00
Roles Save round information into replay_final.yml (#23013) 2024-02-17 21:30:54 +01:00
Rotatable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Rotation Fix rotation visuals desync & appearance state spam (#23016) 2023-12-26 16:32:25 -07:00
Rounding Improved output distribution of RoundToLevels (#25026) 2024-02-08 10:37:24 +11:00
SMES Resolves SmesVisualizer is Obsolete (#13899) 2023-05-07 13:43:41 +10:00
SSDIndicator Fix SSD indicator (#24589) 2024-02-01 19:30:07 +11:00
Salvage Change what items can be fultoned while stopping anchored items from fultoning (#20628) 2024-01-20 15:57:05 +11:00
Sandbox Turn SandboxManager into a system (#6867) 2022-02-23 17:00:30 -07:00
Security LockVisualizer (#25224) 2024-02-16 16:52:31 -07:00
SensorMonitoring Adds the thermo-electric generator (#18840) 2023-08-12 15:41:55 -05:00
Sericulture AutoCompState + ItemToggle fixes (#23422) 2024-01-03 17:24:02 +11:00
Shuttles Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Silicons Fix borgs being able to emag themselves (#24748) 2024-02-10 22:23:32 -08:00
Singularity Rip out remaining machine upgrades (#24413) 2024-01-23 09:13:04 +11:00
Slippery Fix sliding bug (#24846) 2024-02-03 19:10:50 +11:00
Smoking Converted BurnState Visualizer (#15661) 2023-04-29 19:09:11 +10:00
Solar Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Sound Add gas tanks throw damage (#20035) 2023-12-04 17:32:17 +11:00
Spawning Fix even more warnings (#11968) 2022-10-16 08:49:22 -07:00
Species Fix nymphs being deleted immediatly after spawning (#25344) 2024-02-17 09:38:21 -07:00
Speech Lower speech noise volume & refactor system (#24579) 2024-01-28 21:49:55 +11:00
Spider Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Spillable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SprayPainter Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Spreader Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Sprite Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393) 2024-01-03 17:39:00 -07:00
Stacks Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Standing Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
Station Fix objects tab not showing nents (#23837) 2024-01-10 01:30:20 -07:00
StationRecords criminal records revival (#22510) 2024-02-04 19:29:35 -04:00
StatusEffect Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
StatusIcon Kill Seperated Mindshield Icons (#25303) 2024-02-16 10:58:28 -05:00
Stealth Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
StepTrigger Remove cloneData parameter from AutoNetworkedField (#20596) 2023-09-30 15:14:16 +10:00
Sticky Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Storage LockVisualizer (#25224) 2024-02-16 16:52:31 -07:00
Store Actually fix store action upgrades (#24960) 2024-02-05 15:56:59 +11:00
Strip Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
Stunnable ItemToggle system expansion (#22369) 2023-12-24 17:11:05 +11:00
SubFloor Allow t-ray to penetrate carpets and puddles (#25276) 2024-02-16 16:37:56 -07:00
SurveillanceCamera Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Swab Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Tabletop Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Tag Add new HasAnyTag and HasAllTags overrides (#22577) 2023-12-17 03:22:42 +11:00
Teleportation Emergency revert for pulling (#24923) 2024-02-03 10:32:30 -08:00
Temperature light ciggies with fire structures (#23196) 2024-01-01 00:10:48 -08:00
TextScreen Hallway textscreens (#24189) 2024-01-27 08:51:24 -05:00
Thief New Thief minor antagonist (#21520) 2023-12-24 02:58:28 -07:00
Throwing Emergency revert for pulling (#24923) 2024-02-03 10:32:30 -08:00
Tiles Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Timing Bunch of revolver fixes (#19649) 2024-01-21 22:16:46 +11:00
Toggleable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Toilet Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Tools Removed TilePryingDoAfterEvent (#24552) 2024-01-25 08:31:32 -05:00
Traits Remove vehicles (#24681) 2024-02-01 11:33:10 +11:00
Trigger Adds portable flasher (#4523) 2022-02-07 02:59:41 +11:00
Udder Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
UserInterface Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Vapor Space cleaner buffs (#15779) 2023-05-02 00:25:33 +10:00
VendingMachines Reduce vendor thank you message spam and add variety (#23746) 2024-01-08 18:34:47 -07:00
Verbs Virtual items cleanup (#23912) 2024-01-14 21:18:47 +11:00
VoiceMask Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Voting Add vote logs (#14139) 2023-02-17 01:29:44 +01:00
Wagging Tail wagging (#19573) 2024-01-14 18:52:07 +11:00
Wall Make shuttle walls/windows constructable (#19255) 2023-11-20 17:20:24 -08:00
Weapons MeleeSoundComponent Working With 0 Damage (#24872) 2024-02-03 12:00:14 +11:00
Weather Fix weather audio (#21949) 2023-11-28 23:35:38 +11:00
Whistle Whistle for security (second try) (#23945) 2024-01-12 01:05:28 -07:00
Whitelist Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Wieldable Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-01-29 10:32:42 +11:00
Wires Decouple panels and wires (#24840) 2024-02-03 15:24:33 +11:00
Xenoarchaeology Can emag artifact crusher (#23957) 2024-01-19 10:35:02 -05:00
Zombies Rev Components are no longer leaked + Rev and Zombie icon visibility to ghosts is now controlled by a cvar (#22194) 2024-02-02 00:08:03 +11:00
Content.Shared.csproj Dependency update / fixes / skrungle bungle (#23745) 2024-01-12 23:22:01 +01:00
Content.Shared.csproj.DotSettings Moved interaction interfaces from Server to Shared. 2020-07-18 22:51:56 -07:00
GlobalUsings.cs Global usings (#6472) 2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00