Delta-v/Content.Server/GameObjects/Components/Access/AccessReaderChangeMessage.cs

16 lines
396 B
C#

using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Access
{
public sealed class AccessReaderChangeMessage : EntitySystemMessage
{
public EntityUid Uid { get; }
public bool Enabled { get; }
public AccessReaderChangeMessage(EntityUid uid, bool enabled)
{
Uid = uid;
Enabled = enabled;
}
}
}