Delta-v/Content.Server/GameObjects/EntitySystems/DisposableSystem.cs

27 lines
717 B
C#

using Content.Server.GameObjects.Components.Disposal;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class DisposableSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
EntityQuery = new TypeEntityQuery(typeof(DisposalHolderComponent));
}
public override void Update(float frameTime)
{
foreach (var disposable in RelevantEntities)
{
disposable.GetComponent<DisposalHolderComponent>().Update(frameTime);
}
}
}
}