34 lines
1.3 KiB
C#
34 lines
1.3 KiB
C#
using System.Linq;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
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using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
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using Robust.Shared.Random;
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namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems;
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public sealed class IgniteArtifactSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly FlammableSystem _flammable = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<IgniteArtifactComponent, ArtifactActivatedEvent>(OnActivate);
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}
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private void OnActivate(EntityUid uid, IgniteArtifactComponent component, ArtifactActivatedEvent args)
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{
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var flammable = GetEntityQuery<FlammableComponent>();
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foreach (var target in _lookup.GetEntitiesInRange(uid, component.Range))
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{
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if (!flammable.TryGetComponent(target, out var fl))
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continue;
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fl.FireStacks += _random.Next(component.MinFireStack, component.MaxFireStack);
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_flammable.Ignite(target, uid, fl);
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}
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}
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}
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