37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
using Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
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using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
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using Content.Shared.Physics;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Physics.Systems;
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namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems;
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/// <summary>
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/// Handles allowing activated artifacts to phase through walls.
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/// </summary>
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public sealed class PhasingArtifactSystem : EntitySystem
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{
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PhasingArtifactComponent, ArtifactActivatedEvent>(OnActivate);
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}
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private void OnActivate(EntityUid uid, PhasingArtifactComponent component, ArtifactActivatedEvent args)
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{
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if (!TryComp<FixturesComponent>(uid, out var fixtures))
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return;
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foreach (var fixture in fixtures.Fixtures.Values)
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{
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_physics.SetHard(uid, fixture, false, fixtures);
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}
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}
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}
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