45 lines
1.6 KiB
C#
45 lines
1.6 KiB
C#
using Content.Server.Polymorph.Systems;
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using Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
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using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
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using Content.Shared.Humanoid;
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using Content.Shared.Mobs.Systems;
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using Robust.Shared.Audio.Systems;
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namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems;
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public sealed class PolyOthersArtifactSystem : EntitySystem
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{
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly MobStateSystem _mob = default!;
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[Dependency] private readonly PolymorphSystem _poly = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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/// <summary>
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/// On effect trigger polymorphs targets in range.
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/// </summary>
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public override void Initialize()
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{
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SubscribeLocalEvent<PolyOthersArtifactComponent, ArtifactActivatedEvent>(OnActivate);
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}
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/// <summary>
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/// Provided target is alive and is not a zombie, polymorphs the target.
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/// </summary>
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private void OnActivate(Entity<PolyOthersArtifactComponent> ent, ref ArtifactActivatedEvent args)
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{
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var xform = Transform(ent);
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var humanoids = new HashSet<Entity<HumanoidAppearanceComponent>>();
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_lookup.GetEntitiesInRange(xform.Coordinates, ent.Comp.Range, humanoids);
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foreach (var comp in humanoids)
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{
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var target = comp.Owner;
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if (_mob.IsAlive(target))
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{
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_poly.PolymorphEntity(target, ent.Comp.PolymorphPrototypeName);
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_audio.PlayPvs(ent.Comp.PolySound, ent);
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}
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}
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}
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}
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