Delta-v/Content.Server/Xenoarchaeology/XenoArtifacts/Effects/Systems/PolyOthersArtifactSystem.cs

45 lines
1.6 KiB
C#

using Content.Server.Polymorph.Systems;
using Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
using Content.Shared.Humanoid;
using Content.Shared.Mobs.Systems;
using Robust.Shared.Audio.Systems;
namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems;
public sealed class PolyOthersArtifactSystem : EntitySystem
{
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly MobStateSystem _mob = default!;
[Dependency] private readonly PolymorphSystem _poly = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
/// <summary>
/// On effect trigger polymorphs targets in range.
/// </summary>
public override void Initialize()
{
SubscribeLocalEvent<PolyOthersArtifactComponent, ArtifactActivatedEvent>(OnActivate);
}
/// <summary>
/// Provided target is alive and is not a zombie, polymorphs the target.
/// </summary>
private void OnActivate(Entity<PolyOthersArtifactComponent> ent, ref ArtifactActivatedEvent args)
{
var xform = Transform(ent);
var humanoids = new HashSet<Entity<HumanoidAppearanceComponent>>();
_lookup.GetEntitiesInRange(xform.Coordinates, ent.Comp.Range, humanoids);
foreach (var comp in humanoids)
{
var target = comp.Owner;
if (_mob.IsAlive(target))
{
_poly.PolymorphEntity(target, ent.Comp.PolymorphPrototypeName);
_audio.PlayPvs(ent.Comp.PolySound, ent);
}
}
}
}