* Ore + entitytable fixes Iterate every dungeon not just last. * Big shot * Fixes |
||
|---|---|---|
| .. | ||
| EntityTableDunGen.cs | ||
| FillGridDunGen.cs | ||
| MobsDunGen.cs | ||
| OreDunGen.cs | ||
| OreDunGenPrototype.cs | ||
* Ore + entitytable fixes Iterate every dungeon not just last. * Big shot * Fixes |
||
|---|---|---|
| .. | ||
| EntityTableDunGen.cs | ||
| FillGridDunGen.cs | ||
| MobsDunGen.cs | ||
| OreDunGen.cs | ||
| OreDunGenPrototype.cs | ||