mirror of
https://github.com/DeltaV-Station/Delta-v.git
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* move faction prototype to shared
* move faction exception and member stuff to shared
* fix breaking changes for random stuff
* move pettable friend stuff to shared
* mostly fix
* final fixy
* dragonops
* final fixy II
* use querys and fix warpspeed fish (probably)
* fixer
* Rrrr!
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Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 7561bef6a7)
25 lines
767 B
C#
25 lines
767 B
C#
using Content.Shared.NPC.Systems;
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using Robust.Shared.GameStates;
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namespace Content.Shared.NPC.Components;
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/// <summary>
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/// Prevents an NPC from attacking ignored entities from enemy factions.
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/// Can be added to if pettable, see PettableFriendComponent.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(NpcFactionSystem))]
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public sealed partial class FactionExceptionComponent : Component
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{
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/// <summary>
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/// Collection of entities that this NPC will refuse to attack
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/// </summary>
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[DataField]
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public HashSet<EntityUid> Ignored = new();
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/// <summary>
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/// Collection of entities that this NPC will attack, regardless of faction.
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/// </summary>
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[DataField]
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public HashSet<EntityUid> Hostiles = new();
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}
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