Delta-v/Content.Shared/Inventory
SlamBamActionman a44baec417
Fix forensics not being applied to held items (#30609)
* Initial commit

* Fix merge changes

* sloth comment: bitmask

* fix MIA parameter

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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-04-18 21:02:41 -04:00
..
Events make RefreshOverlay default to the player session (#32354) 2025-01-30 16:09:25 +11:00
VirtualItem Pulled item interaction fix (#34587) 2025-02-11 14:29:37 +11:00
InventoryComponent.cs Borg type switching. (#32586) 2024-11-14 11:08:35 -06:00
InventorySystem.Equip.cs Fix forensics not being applied to held items (#30609) 2025-04-18 21:02:41 -04:00
InventorySystem.Helpers.cs Fix references to obsolete TryGetContainingContainer override (#34912) 2025-02-11 06:08:17 +01:00
InventorySystem.Relay.cs Zombification resistance rework (#36485) 2025-04-16 14:21:45 -04:00
InventorySystem.Slots.cs Borg type switching. (#32586) 2024-11-14 11:08:35 -06:00
InventorySystem.cs Reflection refactor (#19253) 2023-08-25 12:48:27 +10:00
InventoryTemplatePrototype.cs Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
RelaySubscriptionHelpers.cs Fire extinguishers can now extinguish items, including when held/worn (#36267) 2025-04-14 19:00:47 +10:00
SelfEquipOnlyComponent.cs Cursed Mask (#29659) 2024-08-10 11:14:58 -04:00
SelfEquipOnlySystem.cs Cursed Mask (#29659) 2024-08-10 11:14:58 -04:00
SlotFlags.cs Hardsuits, EVA suits, Firesuits, and others now protect your feet from Glass Shards (#26764) 2024-04-28 17:11:46 +10:00