Delta-v/Content.Server/Administration
Fildrance 75f17c9c97 Station AI ability to electricute doors (#32012)
* Boom! Emergency access!

* Emergency access sound

* locale

* Updated sounds

* bleh

* Door electrify base

* feat: popups on attempt to activate AI action when wires cut

* refactor: use SharedApcPowerReceiverComponent to check if AI can interact with door

* refactor: added icon and sound for door overcharge

* meta.json should use tabs not spaces

* refactor: extracted sounds for airlock overcharge to static field in system

* refactor: cleanup, ScarKy0 mentions for resources

* refactor: removed unused textures

* feat: now notification is displayed when AI attempting to interact with door which have wire cut

* StationAiWhitelistComponent is properly gating  BUI OnMessageAttempt, SharedPowerReceiverSystem.IsPowered is now used to check if device powered

* refactor: use PlayLocal to play electrify sound only for AI player

* refactor: SetBoltsDown now uses TrySetBoltDown, checks for power.

* bolts now check for power using SharedPowerReceiverSystem

* electrify localization and louder electrify sounds

* extracted ShowDeviceNotRespondingPopup, reverted airlocks not opening/closing when ai wire was cut

* refactor: cleanup

* New sprites and fixes

* Copyright

* even more sprite changes

* refactore: cleanup, rename overcharge => electrify

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-10-02 12:06:48 +01:00
..
BanList Adds a Pii Flag, Censors Hwid and Ip (#27776) 2024-06-01 18:00:39 +02:00
Commands Fix Set Outfit command/verb (#29672) 2024-09-22 02:45:06 +01:00
Components Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
Logs Fix admin logs cache caching rounds forever if multiple game servers are ran on the same db (#30687) 2024-08-09 18:55:43 +01:00
Managers upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Notes Improve admin message seen/dismiss state. (#26223) 2024-03-24 00:08:01 +01:00
Systems Station AI ability to electricute doors (#32012) 2024-10-02 12:06:48 +01:00
Toolshed upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
UI upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
AdminCommandAttribute.cs Toolshed (#17895) 2023-08-02 16:09:08 -05:00
AdminPermsChangedEventArgs.cs Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
AdminRank.cs Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
BanPanelEui.cs upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
ContentNetworkResourceManager.cs Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
PlayerLocator.cs Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
PlayerPanelEui.cs Implement a playerpanel (#30238) 2024-08-09 19:04:58 +01:00
QuickDialogSystem.OpenDialog.cs Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-27 23:44:02 +01:00
QuickDialogSystem.cs Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-27 23:44:02 +01:00
ServerApi.Utility.cs Game server admin API (#26880) 2024-04-21 21:58:13 +02:00
ServerApi.cs move gamerule components to shared (#28572) 2024-08-09 19:42:00 +01:00