* Init commit * move to shared and remove all from component * maybe that * Use SharedBuckleSystem * Rename to WheelchairBound * Move Carriage to prototype * Update sprite to TG, add folded sprite, rename carriage to wheelchair * Fix wheelchair rsi path * Add stand & down for buckling * Add wheelchair inhand sprites * Move wheelchair down in file & fix fold sprite & add suffix Vehicle * Use new wheelchair id * Add standing & speed reset on component remove * Split system to leg paralyzed and wheelchair bound * Rename to LegsParalyzed * Rename in prototype * Move LegsParalyzed to shared --------- Co-authored-by: Ray <vigersray@gmail.com> |
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| .. | ||
| AccentlessComponent.cs | ||
| AccentlessSystem.cs | ||
| LegsParalyzedComponent.cs | ||
| LegsParalyzedSystem.cs | ||
| LightweightDrunkComponent.cs | ||
| ParacusiaComponent.cs | ||
| PermanentBlindnessComponent.cs | ||
| PermanentBlindnessSystem.cs | ||
| SharedParacusiaSystem.cs | ||