Delta-v/Content.Client/Explosion
Tayrtahn 9186b65b14
Validate `ShaderPrototype` IDs (#38728)
* Convert all shader prototype string literals to protoids in overlays

* Convert more shader prototype literal strings to protoids

* Convert ValidatePrototypeId to ProtoId

* Later
2025-07-03 18:11:31 -07:00
..
ClusterGrenadeVisualizerSystem.cs Cleanup more `SpriteComponent` warnings (part 6) (#37607) 2025-05-20 01:52:03 +02:00
ClusterGrenadeVisualsComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
ExplosionOverlay.cs Validate `ShaderPrototype` IDs (#38728) 2025-07-03 18:11:31 -07:00
ExplosionOverlaySystem.cs MapManager warning cleanup client edition (#36766) 2025-05-15 01:38:51 +02:00
ExplosionSystem.cs move TriggerExplosion to shared (#30227) 2024-09-19 10:01:40 +10:00
ExplosionVisualsTexturesComponent.cs Remove lights compref (#19531) 2023-09-11 19:18:06 +10:00
ScatteringGrenadeSystem.cs Cluster grenade refactor and contra markings (#31108) 2024-12-16 13:08:07 +01:00
SmokeOnTriggerSystem.cs Move grenade components to shared (#22691) 2024-02-02 00:29:01 +11:00
TriggerOnProximityComponent.cs Move grenade components to shared (#22691) 2024-02-02 00:29:01 +11:00
TriggerSystem.Proximity.cs Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
TriggerSystem.cs Portable flasher tweaks (#6517) 2022-02-08 14:08:21 +11:00