Delta-v/Content.Server/Fluids/EntitySystems
slarticodefast 38232d2255
Predict healing and bloodstream (#38690)
* initial commit

* reapply 38126

* fix rootable

* someone missed an important minus sign here

* try this

* fix

* fix

* reenable crit hits

* cleanup

* fix status time dirtying

* fix

* camelCase
2025-07-02 19:20:31 -04:00
..
AbsorbentSystem.cs Spray nozzle can suck puddles into tank directly! (#30600) 2025-05-25 23:36:16 -04:00
DrainSystem.cs Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
PuddleDebugDebugOverlaySystem.cs Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
PuddleSystem.Evaporation.cs Un-Hardcode water evaporation & mopping behavior (#33399) 2025-04-18 20:11:28 -04:00
PuddleSystem.Spillable.cs fix: mops with liquid can hit people again (#38486) 2025-06-22 00:23:39 +02:00
PuddleSystem.Transfers.cs Solution drag and drop now checks if container is closed and drainable (#34683) 2025-04-21 17:50:07 +02:00
PuddleSystem.cs Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
SmokeSystem.cs Predict healing and bloodstream (#38690) 2025-07-02 19:20:31 -04:00
SpraySystem.cs Allow fire extinguishers and sprays to push grids you are standing on (#31754) 2025-04-18 13:41:27 +10:00