Delta-v/Content.Shared/Storage
āda ad4f64fcd6 Stack System Cleanup (#38872)
* eye on the prize

* OnStackInteractUsing, TryMergeStacks, TryMergeToHands, TryMergeToContacts

* namespace

* Use, get count, getMaxCount

* component access

* add regions, mark TODO

* obsolete TryAdd, public TryMergeStacks

* GetMaxCount

* event handlers

* event handlers

* SetCount

* client server event handlers

* move to shared

* Revert "move to shared"

This reverts commit 45540a2d6b8e1e6d2a8f83a584267776c7edcd73.

* misc changes to shared

* split

* spawn and SpawnNextToOrDrop

* SpawnMultipleAtPosition, SpawnMultipleNextToOrDrop, CalculateSpawns, general server cleanup

* Rename Use to TryUse.

* Small misc changes

* Remove obsolete functions

* Remove some SetCount calls

* Partialize

* small misc change

* don't nuke the git dif with the namespace block

* Comments and reordering

* touchup to UpdateLingering

* Summary comment for StackStatusControl

* Last pass

* Actual last pass (for now)

* I know myself too well

* fixup

* goodbye lingering

* fixes

* review

* fix test

* second look

* fix test

* forgot

* remove early comp getting

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:31 -06:00
..
Components Unpredict MagnetPickupSystem.cs (#39988) 2025-12-29 11:39:17 -06:00
EntitySystems Stack System Cleanup (#38872) 2025-12-29 11:39:31 -06:00
Events Add a component that inserts the held item when no interaction happens on the stored item (#29823) 2024-08-11 14:50:15 +01:00
EntitySpawnEntry.cs DungeonData rework (#37172) 2025-05-18 18:11:29 +01:00
Events.cs Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
ItemStorageLocation.cs biggest gridinv update OF ALL TIME (#25834) 2024-04-07 14:08:49 +02:00
StorageComponent.cs cherry pick Fix storage (#37714) (#3833) 2025-05-23 17:34:37 +01:00
StorageHelpers.cs Implement gridinv, proper (#703) 2024-01-21 19:58:28 +01:00