Delta-v/Content.Server
Vera Aguilera Puerto c051b1e056 ActionBlocker CanUse uses EntityUid exclusively 2021-11-09 13:21:59 +01:00
..
AI ActionBlocker CanMove uses EntityUid exclusively 2021-11-09 13:15:55 +01:00
AME ActionBlocker CanUse uses EntityUid exclusively 2021-11-09 13:21:59 +01:00
Access Truncate long name / job titles for IDs (#5009) 2021-10-24 01:28:25 -07:00
Act Refactors stunnable to be ECS. (#4819) 2021-10-10 12:47:26 +02:00
Actions Fix barstool rotation (#5134) 2021-11-02 19:38:47 +01:00
Administration Remove IMobStateComponent (#5220) 2021-11-08 15:11:58 +01:00
Advertise You can now recreate modern marketing with VV 2021-10-01 21:32:02 +02:00
Advertisements Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Afk Add AFK tracking system. 2021-07-22 23:20:57 +02:00
Alert Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
Announcements Makes announcements a +ADMIN command instead of a +FUN command. (#4815) 2021-10-09 18:36:52 +02:00
Arcade Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
Armor Armor (#4934) 2021-10-18 16:24:37 -07:00
Atmos ActionBlocker CanUse uses EntityUid exclusively 2021-11-09 13:21:59 +01:00
Audio whoops 2021-09-29 17:34:34 -07:00
BarSign Fixes bar sign not changing due to wrong conditional. 2021-10-01 12:28:52 +02:00
Body AddHandCommand uses EntityUid 2021-11-09 11:34:40 +01:00
Botany Metabolism 3.0 (#5157) 2021-11-08 15:33:45 -07:00
Bql oh god it's BQL time (#5050) 2021-10-31 21:14:44 +01:00
Buckle MobStates use EntityUid 2021-11-09 12:15:12 +01:00
CPUJob/JobQueues Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Cabinet Refactor Context Menus and make them use XAML & stylesheets (#4768) 2021-10-27 22:21:19 -07:00
Camera Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
Cargo Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
CharacterAppearance Moves HumanoidAppearanceComponent to ECS (#4855) 2021-10-17 00:28:02 +02:00
CharacterInfo Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
Chat ChatManager ChatTransform uses EntityUid 2021-11-09 11:30:59 +01:00
Chemistry ActionBlocker CanUse uses EntityUid exclusively 2021-11-09 13:21:59 +01:00
Cleanable Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
Climbing ActionBlocker CanMove uses EntityUid exclusively 2021-11-09 13:15:55 +01:00
Cloning Remove IMobStateComponent (#5220) 2021-11-08 15:11:58 +01:00
Clothing Remove IMoveSpeedModifier in favor of events (#5212) 2021-11-08 16:17:35 +11:00
CombatMode Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Commands ForAll command! (#4982) 2021-10-23 19:15:40 +02:00
Communications Added classic announcement sound to announcements (#4504) 2021-08-21 05:19:39 +00:00
Computer Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
Configurable Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
Connection Soft player cap that lets in only admins. (#5227) 2021-11-09 10:44:39 +01:00
Construction ActSystem and Destruction Threshold Behaviors use EntityUid. 2021-11-09 12:06:00 +01:00
Containers ChemMaster/Chemistry Dispenser constructability, fixed edition (#5125) 2021-11-02 10:04:07 +01:00
Conveyor Fix storage closing bounds on rotated grids (#5033) 2021-10-27 10:27:25 +02:00
Cooldown Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Coordinates/Helpers Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Crayon Crayon fix (#4848) 2021-10-12 23:56:35 -07:00
Cuffs ActionBlocker CanUse uses EntityUid exclusively 2021-11-09 13:21:59 +01:00
Damage GodMode code uses EntityUid 2021-11-09 12:20:02 +01:00
Database DB QOL stuff, but not breaking the migrations now (#5086) 2021-10-31 15:18:01 +01:00
Destructible ActSystem and Destruction Threshold Behaviors use EntityUid. 2021-11-09 12:06:00 +01:00
DeviceNetwork Apc device network and apc based light switch (#4908) 2021-10-23 16:23:19 -07:00
Dice Popup ECS Refactor (#4692) 2021-09-26 15:18:45 +02:00
Disposal ActionBlocker CanUse uses EntityUid exclusively 2021-11-09 13:21:59 +01:00
DoAfter Replace all ITransformComponent by TransformComponent 2021-11-08 12:37:32 +01:00
Doors Draw depth adjustments (#5130) 2021-11-03 14:43:10 +01:00
EUI Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Electrocution Replace all ITransformComponent by TransformComponent 2021-11-08 12:37:32 +01:00
Engineering Update StackSystem to use Resolves. (#4664) 2021-09-20 13:39:05 +02:00
EntityList Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Entry oh god it's BQL time (#5050) 2021-10-31 21:14:44 +01:00
Examine Removed old Loc.GetString() use instances (#4155) 2021-06-21 02:13:54 +02:00
Explosion IReagentEffect and some chemistry stuff uses EntityUid 2021-11-09 11:51:24 +01:00
Extinguisher Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
Flash Replace all ITransformComponent by TransformComponent 2021-11-08 12:37:32 +01:00
Fluids DrinkSystem uses EntityUid instead of IEntity 2021-11-09 11:28:27 +01:00
Friction Increase MoverController performance (#4448) 2021-08-15 14:03:08 +10:00
GameTicking Remove IMobStateComponent (#5220) 2021-11-08 15:11:58 +01:00
Ghost Add indicator showing amount of ghost roles available (#5150) 2021-11-03 16:48:12 -07:00
Gravity Gravity generator rewrite (#4828) 2021-11-02 11:12:55 +11:00
HandLabeler ActionBlocker CanUse uses EntityUid exclusively 2021-11-09 13:21:59 +01:00
Hands Remove IHandsComponent and ISharedHandsComponent (#5218) 2021-11-08 15:08:24 +01:00
Headset Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
Holiday Raise HolidaysRefreshedEvent when holidays are disabled. 2021-09-29 12:57:37 +02:00
IP DB QOL stuff, but not breaking the migrations now (#5086) 2021-10-31 15:18:01 +01:00
Instruments Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
Interaction Remove IHandsComponent and ISharedHandsComponent (#5218) 2021-11-08 15:08:24 +01:00
Inventory Remove IMoveSpeedModifier in favor of events (#5212) 2021-11-08 16:17:35 +11:00
IoC Device network as ecs (#4205) 2021-10-11 14:41:18 -07:00
Items Refactor Context Menus and make them use XAML & stylesheets (#4768) 2021-10-27 22:21:19 -07:00
Jittering Adds jittering. (#4809) 2021-10-09 17:30:04 +02:00
Jobs Turns HolidayManager into an entity system, HolidaySystem. 2021-09-29 12:56:10 +02:00
Kitchen Remove IMobStateComponent (#5220) 2021-11-08 15:11:58 +01:00
Lathe Makes many thing that update on paused *not* do that. (#4938) 2021-10-18 23:58:34 +11:00
Light ActionBlocker CanUse uses EntityUid exclusively 2021-11-09 13:21:59 +01:00
Lock Fix emitter lock toggle (#5066) 2021-10-28 13:29:19 +02:00
MachineLinking Server/MachineLinking: allow linking devices that are inside obstructions (#5010) 2021-10-24 01:21:39 -07:00
Materials Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Medical ActionBlocker CanMove uses EntityUid exclusively 2021-11-09 13:15:55 +01:00
Mind Remove IMobStateComponent (#5220) 2021-11-08 15:11:58 +01:00
Mining/Components ECS damageable (#4529) 2021-09-14 10:07:37 -07:00
MoMMI Move some files out of Content.Shared root because I forgot (#4182) 2021-06-13 22:52:40 +10:00
MobState/States MobStates use EntityUid 2021-11-09 12:15:12 +01:00
Module Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Morgue Remove IHandsComponent and ISharedHandsComponent (#5218) 2021-11-08 15:08:24 +01:00
Movement Gets rid of all ComponentManager usages. (#4707) 2021-09-28 13:35:29 +02:00
NodeContainer Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
Nutrition DrinkSystem uses EntityUid instead of IEntity 2021-11-09 11:28:27 +01:00
Objectives Remove IMobStateComponent (#5220) 2021-11-08 15:11:58 +01:00
PAI Stop pAIs from being able to wipe each other/do other odd things, pAIs name themselves after their owners (#5160) 2021-11-04 15:29:16 -07:00
PDA Remove IHandsComponent and ISharedHandsComponent (#5218) 2021-11-08 15:08:24 +01:00
Paper Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
ParticleAccelerator Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
Physics/Controllers Pulling rotation adjustment, newton's third law, entitycoordinates for moveto (#5141) 2021-11-06 19:16:49 -07:00
Pinpointer EntityWhitelist uses EntityUid 2021-11-09 13:08:09 +01:00
Plants Makes many thing that update on paused *not* do that. (#4938) 2021-10-18 23:58:34 +11:00
Players Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
PneumaticCannon Pneumatic cannons (#4560) 2021-11-03 14:33:36 -07:00
Pointing Remove IMobStateComponent (#5220) 2021-11-08 15:11:58 +01:00
Popups PopupSystem now uses Filter methods for getting players from entities. (#4751) 2021-10-03 16:15:15 +02:00
Power Replace all ITransformComponent by TransformComponent 2021-11-08 12:37:32 +01:00
PowerCell Refactor Solution from Shared -> Server (#5078) 2021-10-29 23:40:15 +11:00
Preferences/Managers Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Projectiles Gets rid of all ComponentManager usages. (#4707) 2021-09-28 13:35:29 +02:00
Pulling ECS verbs and update context menu (#4594) 2021-10-04 20:29:03 -07:00
RCD Fix RCDs on space somewhat - space-wizards/space-station-14#4742 compatibility edition (#4878) 2021-10-25 14:33:49 +11:00
Radiation Makes many thing that update on paused *not* do that. (#4938) 2021-10-18 23:58:34 +11:00
Radio Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
Recycling Popup ECS Refactor (#4692) 2021-09-26 15:18:45 +02:00
Repairable Makes tools and welders ECS, add ToolQualityPrototype. (#4741) 2021-10-07 13:01:27 +02:00
Research Gets rid of all ComponentManager usages. (#4707) 2021-09-28 13:35:29 +02:00
Roles Convert sus events to eventbus (#5044) 2021-10-27 10:53:10 +02:00
Rotatable Add verb to reset rotation of rotatable entities (#4807) 2021-10-09 18:23:34 +02:00
RoundEnd Admin shuttle call button (#4859) 2021-10-13 10:15:28 -07:00
Sandbox Move Access to ECS (#4826) 2021-10-22 13:31:07 +11:00
Security Fix deployable barrier light toggle (#4739) 2021-10-02 16:53:20 +02:00
Shuttles Remove PilotComponent when someone stop piloting (#4922) 2021-10-17 14:33:12 +02:00
Singularity Fix containment fields finding one another (#5094) 2021-10-31 14:39:36 +01:00
Slippery removed TryGetSound + made some SoundSpecifier datafields required 2021-07-31 19:52:33 +02:00
Solar Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
Sound removed TryGetSound + made some SoundSpecifier datafields required 2021-07-31 19:52:33 +02:00
Spawners Add linter support for TimedSpawnerComponent, fix linter errors. 2021-10-14 11:09:26 +02:00
Speech ChatManager ChatTransform uses EntityUid 2021-11-09 11:30:59 +01:00
Sprite/Components Engine Entity Anchoring Changes (#4195) 2021-06-19 19:41:26 -07:00
Stack Adds support for unlimited stacks (#5084) 2021-10-31 14:27:11 +01:00
StationEvents Make radiation storms occur at least somewhat near the station (Revision 3: LocalBounds) (#4745) 2021-10-03 18:26:45 -07:00
Storage EntityWhitelist uses EntityUid 2021-11-09 13:08:09 +01:00
Strip ECS verbs and update context menu (#4594) 2021-10-04 20:29:03 -07:00
Stunnable ActionBlocker CanUse uses EntityUid exclusively 2021-11-09 13:21:59 +01:00
Suspicion Remove IMobStateComponent (#5220) 2021-11-08 15:11:58 +01:00
Tabletop TabletopSystem uses EntityUid 2021-11-09 12:38:05 +01:00
Temperature Refactors TemperatureComponent and AtmosExposed to ECS (#4927) 2021-10-29 10:18:43 +02:00
Throwing Remove IMobStateComponent (#5220) 2021-11-08 15:11:58 +01:00
Tiles Update StackSystem to use Resolves. (#4664) 2021-09-20 13:39:05 +02:00
Toilet Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
Tools Replace all ITransformComponent by TransformComponent 2021-11-08 12:37:32 +01:00
Traitor Remove IHandsComponent and ISharedHandsComponent (#5218) 2021-11-08 15:08:24 +01:00
TraitorDeathMatch/Components Telecrystals (and a bit more ECS) (#4775) 2021-10-08 12:26:42 +02:00
UserInterface Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
VendingMachines Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
Verbs Verb invocation command (#5148) 2021-11-05 17:48:30 +11:00
Visible Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Voting Restart round vote now correctly shows round end screen. (#4817) 2021-10-09 20:18:20 +02:00
Warps Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
Weapon Fixes bullet rotation (#5179) 2021-11-05 21:27:46 -07:00
Wieldable ECS verbs and update context menu (#4594) 2021-10-04 20:29:03 -07:00
Window Adds generic damage visualizer to the game (#4893) 2021-10-29 10:04:24 +02:00
WireHacking Remove IHandsComponent and ISharedHandsComponent (#5218) 2021-11-08 15:08:24 +01:00
AssemblyInfo.cs Fix exception in ReagentPrototype caused by IMetabolizable (#451) 2019-11-23 21:55:31 +01:00
Content.Server.csproj Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
Content.Server.csproj.DotSettings Electrocution. (#4958) 2021-10-25 16:21:56 +02:00
Program.cs Content.{Client,Server} are now Exes that can be ran. 2020-01-22 20:17:32 +01:00
app.config Updates submodule (#56) 2018-04-12 23:56:43 +02:00