* Persist construction menu favorites to player profile * Use `ProtoId`s for construction favorites * Validate construction favorites updates from the client * Actually await the async database call |
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|---|---|---|
| .. | ||
| ConstructionMenu.xaml | ||
| ConstructionMenu.xaml.cs | ||
| ConstructionMenuPresenter.cs | ||
| FlatpackCreatorBoundUserInterface.cs | ||
| FlatpackCreatorMenu.xaml | ||
| FlatpackCreatorMenu.xaml.cs | ||