* add SubGamemodes comp/sys
* remove RuleChance from thief rule
* use SubGamemodes for adding thief rule instead of adding ThiefRule component to random gamemodes
* clean up thief rule prototype
* add better logging + end rule if it fails to start
* march 1st incident
* preset ops
* the dreaded
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Co-authored-by: deltanedas <@deltanedas:kde.org>
(cherry picked from commit
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| cargo_gifts.yml | ||
| events.yml | ||
| midround.yml | ||
| roundstart.yml | ||
| variation.yml | ||