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ActiveGameRuleComponent.cs
Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field ( #20564 )
2023-09-28 10:48:59 -04:00
DeathMatchRuleComponent.cs
1v1 me first to 31 no powerups [Deathmatch Gamemode] ( #19467 )
2023-08-30 18:06:15 -07:00
EndedGameRuleComponent.cs
Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field ( #20564 )
2023-09-28 10:48:59 -04:00
GameRuleComponent.cs
Refactor antag rule code ( #23445 )
2024-02-29 17:25:10 +11:00
GenericAntagRuleComponent.cs
move ninja objectives code into generic antag system ( #20186 )
2023-09-21 07:33:18 -07:00
InactivityRuleComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
KillCalloutRuleComponent.cs
1v1 me first to 31 no powerups [Deathmatch Gamemode] ( #19467 )
2023-08-30 18:06:15 -07:00
MaxTimeRestartRuleComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
NinjaRuleComponent.cs
use weighted random for ninja threats ( #20469 )
2023-09-24 23:16:09 -04:00
NukeOperativeSpawnerComponent.cs
Refactor antag rule code ( #23445 )
2024-02-29 17:25:10 +11:00
NukeOpsShuttleComponent.cs
Give nukies the ability to declare war for a TC boost ( #19291 )
2023-08-29 23:56:20 -08:00
NukeopsRuleComponent.cs
Refactor antag rule code ( #23445 )
2024-02-29 17:25:10 +11:00
PiratesRuleComponent.cs
Refactor minds to be entities with components, make roles components ( #19591 )
2023-08-28 16:53:24 -07:00
RespawnDeadRuleComponent.cs
1v1 me first to 31 no powerups [Deathmatch Gamemode] ( #19467 )
2023-08-30 18:06:15 -07:00
RespawnTrackerComponent.cs
1v1 me first to 31 no powerups [Deathmatch Gamemode] ( #19467 )
2023-08-30 18:06:15 -07:00
RevolutionaryRuleComponent.cs
Refactor antag rule code ( #23445 )
2024-02-29 17:25:10 +11:00
RoundstartStationVariationRuleComponent.cs
Roundstart variation game rules ( #24397 )
2024-01-30 21:52:35 -08:00
SandboxRuleComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
SecretRuleComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
StationVariationPassRuleComponent.cs
Roundstart variation game rules ( #24397 )
2024-01-30 21:52:35 -08:00
SubGamemodesComponent.cs
make thief a subgamemode ( #25740 )
2024-03-02 11:33:24 -05:00
ThiefRuleComponent.cs
make thief a subgamemode ( #25740 )
2024-03-02 11:33:24 -05:00
TraitorRuleComponent.cs
Refactor antag rule code ( #23445 )
2024-02-29 17:25:10 +11:00
ZombieRuleComponent.cs
Refactor antag rule code ( #23445 )
2024-02-29 17:25:10 +11:00