Delta-v/Content.Server/Explosion/EntitySystems
eoineoineoin c62bd23656
Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
Replace Matrix3 with Matrix3x2
2024-06-06 21:44:48 +02:00
..
ClusterGrenadeSystem.cs Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
ExplosionGridTileFlood.cs Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-06 21:44:48 +02:00
ExplosionSpaceTileFlood.cs Atmos device performance improvements (#26493) 2024-04-07 14:14:34 +02:00
ExplosionSystem.Airtight.cs Code Cleanup: Purge obsolete MapManager methods (#26279) 2024-03-24 00:13:35 +01:00
ExplosionSystem.CVars.cs Add explosion.can_create_vacuum cvar (#27548) 2024-05-07 04:12:45 +02:00
ExplosionSystem.GridMap.cs Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-06 21:44:48 +02:00
ExplosionSystem.Processing.cs Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-06 21:44:48 +02:00
ExplosionSystem.TileFill.cs Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-06 21:44:48 +02:00
ExplosionSystem.Visuals.cs Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-06 21:44:48 +02:00
ExplosionSystem.cs make dragons breathe fire (#26746) 2024-05-18 13:31:40 +02:00
ExplosionTileFlood.cs Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
SmokeOnTriggerSystem.cs Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-18 13:58:34 +02:00
TriggerSystem.Mobstate.cs Move grenade components to shared (#22691) 2024-02-08 12:22:56 +01:00
TriggerSystem.OnUse.cs Add popup message for activating trigger with hand (#24858) 2024-02-08 12:27:10 +01:00
TriggerSystem.Proximity.cs Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
TriggerSystem.Signal.cs Device Linking and better linking ui (#13645) 2023-05-07 16:07:24 +10:00
TriggerSystem.TimedCollide.cs Remove obsolete `Fixture.Body` references (#16259) 2023-05-09 17:21:26 +10:00
TriggerSystem.Voice.cs Voice trigger fixes, death acidifier typos (#24941) 2024-03-05 09:44:49 +01:00
TriggerSystem.cs Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
TwoStageTriggerSystem.cs Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00