* Insert when held item has no interaction with stored item * Decouple inserting on failure * Add component that stores the used entity when no interaction happened * Add prediction |
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|---|---|---|
| .. | ||
| Components | ||
| EntitySystems | ||
| Events | ||
| EntitySpawnEntry.cs | ||
| Events.cs | ||
| ItemStorageLocation.cs | ||
| StorageComponent.cs | ||
| StorageHelpers.cs | ||