* Grappling gun ReelRate can be changed Moves ReelRate constant from SharedGrapplingGunSystem to GrapplingGunComponent, so it's Reel speed can be changed. * Add coment + remove redudant |
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| .. | ||
| BaseForceGunComponent.cs | ||
| ForceGunComponent.cs | ||
| GrapplingProjectileComponent.cs | ||
| SharedGrapplingGunSystem.cs | ||
| SharedTetherGunSystem.Force.cs | ||
| SharedTetherGunSystem.cs | ||
| TetherGunComponent.cs | ||
| TetheredComponent.cs | ||