Delta-v/Content.Client/Light
metalgearsloth f815f609a3 Tweak sun shadow rotations (#35758)
Won't use the entity's rotation for the matrix, I just forgot to do this. Means shadows will always point in the same direction and the points will correctly adjust as the entity rotates.
2025-03-23 14:04:42 +00:00
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Components upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
EntitySystems Add sun shadows (planet lighting stage 2) (#35145) 2025-03-09 23:24:48 +00:00
Visualizers Refactor audio system to send collection IDs over the network (#33610) 2025-03-01 14:13:07 +00:00
AfterLightTargetOverlay.cs Add sun shadows (planet lighting stage 2) (#35145) 2025-03-09 23:24:48 +00:00
BeforeLightTargetOverlay.cs Uncomment blur (#35213) 2025-03-01 13:28:01 +00:00
HandheldLightSystem.cs Light verb is now predicted (#33622) 2024-12-07 21:52:08 +00:00
LightBlurOverlay.cs Uncomment blur (#35213) 2025-03-01 13:28:01 +00:00
LightCycleSystem.cs Add sun shadows (planet lighting stage 2) (#35145) 2025-03-09 23:24:48 +00:00
RgbLightControllerSystem.cs Try fix RGBee (#28741) 2024-06-08 20:31:21 +02:00
RoofOverlay.cs Add sun shadows (planet lighting stage 2) (#35145) 2025-03-09 23:24:48 +00:00
SunShadowOverlay.cs Tweak sun shadow rotations (#35758) 2025-03-23 14:04:42 +00:00
TileEmissionOverlay.cs Apply RoofOverlay per-grid not per-map + fix lighting quality (#35207) 2025-03-01 13:27:50 +00:00