Delta-v/Content.Shared/Damage/Systems
Cojoke 19a06b6cc0
Fix the ability to shoot out of crates (#28961)
* Fix the ability to shoot out of crates

* Makes it check what inventory the player is in

* use IsEntityOrParentInContainer

* Fix Issues Github had

* gaahhh... Prevents lasers from being shot out of crates

* gaahhh... Prevents lasers from being shot out of crates

* Fix laser?

* hmmm... this is better looking I think?

* Uncook indentation

* Rerun tests?
2024-07-11 15:14:49 +10:00
..
DamageContactsSystem.cs Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-01 23:10:24 -04:00
DamageExamineSystem.cs Added localization of groups and types: damage, metabolism (#27368) 2024-04-28 14:48:19 +10:00
DamageOnHighSpeedImpactSystem.cs Add some tests and fix some miscellaneous bugs (#22836) 2023-12-28 10:05:20 +11:00
DamageOnHoldingSystem.cs Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
DamageableSystem.cs Make it possible to hide full health bars below a total damage threshold (#28127) 2024-05-25 17:07:27 -04:00
PassiveDamageSystem.cs Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
RequireProjectileTargetSystem.cs Fix the ability to shoot out of crates (#28961) 2024-07-11 15:14:49 +10:00
SharedGodmodeSystem.cs Fix godmode mispredicts (#18524) 2023-08-04 14:53:07 +10:00
SlowOnDamageSystem.cs Jetpacks (#9023) 2022-06-24 17:44:30 +10:00
StaminaSystem.Modifier.cs stimulants increase stamina (#18754) 2023-08-06 21:06:23 +10:00
StaminaSystem.cs Remove AlertType and AlertCategory (#27933) 2024-05-23 22:43:04 -04:00