Delta-v/Content.Shared/DoAfter
Pieter-Jan Briers cf374ac905
You can now pry multiple tiles at once (#29231)
* You can now pry multiple tiles at once

* More advanced do after duplicate checking.

Instead of just saying "lol tile prying can raise duplicates", we now have a system so tile prying can properly distinguish events on 2 different tiles. This is achieved with a virtual function on DoAfterEvent.
2024-06-21 00:05:40 +10:00
..
ActiveDoAfterComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
DoAfter.cs Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
DoAfterArgs.cs Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
DoAfterComponent.cs Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
DoAfterEvent.cs You can now pry multiple tiles at once (#29231) 2024-06-21 00:05:40 +10:00
SharedDoAfterSystem.Update.cs Fix DoAfter attempt event null error (#27280) 2024-04-25 11:54:25 +10:00
SharedDoAfterSystem.cs You can now pry multiple tiles at once (#29231) 2024-06-21 00:05:40 +10:00