Delta-v/Content.Shared/Random
Tayrtahn 3388c0dcaa
Fix antag objectives always overshooting MaxDifficulty (and kill tries20) (#29830)
* The death of try20

* Add integration test for traitor gamerule

* Fix max difficulty being overshot

* Check at least one objective is assigned

* EntProtoId
2024-07-13 14:14:30 +10:00
..
Helpers Fix antag objectives always overshooting MaxDifficulty (and kill tries20) (#29830) 2024-07-13 14:14:30 +10:00
IBudgetEntry.cs Expeditions rework (#18960) 2023-09-19 22:52:01 +10:00
IWeightedRandom.cs Add linter-friendly WeightedRandom prototypes (#18729) 2023-08-06 12:31:25 +10:00
RandomFillSolution.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
RandomHelperSystem.cs Revert "Fix chat bubbles (#25643)" (#25645) 2024-02-28 00:51:20 +11:00
RandomSystem.cs Expeditions rework (#18960) 2023-09-19 22:52:01 +10:00
RulesPrototype.cs Add door electronics access configuration menu (#17778) 2024-04-01 17:06:13 +11:00
RulesSystem.cs Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
WeightedRandomEntityPrototype.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
WeightedRandomFillSolutionPrototype.cs Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
WeightedRandomOrePrototype.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
WeightedRandomPrototype.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
WeightedRandomSpeciesPrototype.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00